Use Object.assign

This commit is contained in:
Tim Schaub
2022-07-27 14:22:04 -06:00
parent 9f6ccdfb2d
commit 25d47ed752
46 changed files with 108 additions and 212 deletions

View File

@@ -7,7 +7,6 @@ import ImageSource, {defaultImageLoadFunction} from './Image.js';
import ImageState from '../ImageState.js';
import ImageWrapper from '../Image.js';
import {IMAGE_SMOOTHING_DISABLED} from '../renderer/canvas/common.js';
import {assign} from '../obj.js';
import {createCanvasContext2D} from '../dom.js';
import {getHeight, getWidth, intersects} from '../extent.js';
import {get as getProjection} from '../proj.js';
@@ -158,7 +157,7 @@ class Static extends ImageSource {
if (targetWidth !== imageWidth || targetHeight !== imageHeight) {
const context = createCanvasContext2D(targetWidth, targetHeight);
if (!this.getInterpolate()) {
assign(context, IMAGE_SMOOTHING_DISABLED);
Object.assign(context, IMAGE_SMOOTHING_DISABLED);
}
const canvas = context.canvas;
context.drawImage(