From 24e4f41452edd70023e52c4f62b04b506a72e22e Mon Sep 17 00:00:00 2001 From: Frederic Junod Date: Mon, 1 Jul 2019 09:44:37 +0200 Subject: [PATCH] Use size property from the frameState instead of creating new array --- src/ol/renderer/webgl/PointsLayer.js | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/ol/renderer/webgl/PointsLayer.js b/src/ol/renderer/webgl/PointsLayer.js index 6f430792c5..7f88108688 100644 --- a/src/ol/renderer/webgl/PointsLayer.js +++ b/src/ol/renderer/webgl/PointsLayer.js @@ -565,11 +565,7 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer { * @param {import("../../PluggableMap.js").FrameState} frameState current frame state */ renderHitDetection(frameState) { - const width = frameState.size[0]; - const height = frameState.size[1]; - const size = [width, height]; - - this.hitRenderTarget_.setSize(size); + this.hitRenderTarget_.setSize(frameState.size); this.helper.useProgram(this.hitProgram_); this.helper.prepareDrawToRenderTarget(frameState, this.hitRenderTarget_, true);