Eliminate overdraw with a nice little trick
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@@ -1397,12 +1397,24 @@ ol.render.webgl.LineStringReplay.prototype.setUpProgram_ = function(gl, context,
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* @param {boolean} hitDetection Hit detection mode.
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* @param {boolean} hitDetection Hit detection mode.
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*/
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*/
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ol.render.webgl.LineStringReplay.prototype.drawReplay_ = function(gl, context, skippedFeaturesHash, hitDetection) {
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ol.render.webgl.LineStringReplay.prototype.drawReplay_ = function(gl, context, skippedFeaturesHash, hitDetection) {
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//Save GL parameters.
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var tmpDepthFunc = gl.getParameter(gl.DEPTH_FUNC);
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var tmpDepthMask = gl.getParameter(gl.DEPTH_WRITEMASK);
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gl.enable(gl.DEPTH_TEST);
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gl.depthMask(true);
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gl.depthFunc(gl.NOTEQUAL);
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if (!goog.object.isEmpty(skippedFeaturesHash)) {
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if (!goog.object.isEmpty(skippedFeaturesHash)) {
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// TODO: draw by blocks to skip features
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// TODO: draw by blocks to skip features
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} else {
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} else {
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var end = this.startIndices_[this.startIndices_.length - 1];
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var end = this.startIndices_[this.startIndices_.length - 1];
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this.drawElements_(gl, context, 0, end);
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this.drawElements_(gl, context, 0, end);
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}
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}
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gl.clear(gl.DEPTH_BUFFER_BIT);
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gl.disable(gl.DEPTH_TEST);
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//Restore GL parameters.
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gl.depthMask(tmpDepthMask);
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gl.depthFunc(tmpDepthFunc);
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};
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};
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/**
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/**
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