Only draw when one pointer is active
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@@ -535,7 +535,7 @@ class Draw extends PointerInteraction {
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event.type === MapBrowserEventType.POINTERDOWN
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event.type === MapBrowserEventType.POINTERDOWN
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) {
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) {
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pass = false;
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pass = false;
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} else if (move) {
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} else if (move && this.getPointerCount() === 1) {
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pass = event.type === MapBrowserEventType.POINTERMOVE;
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pass = event.type === MapBrowserEventType.POINTERMOVE;
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if (pass && this.freehand_) {
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if (pass && this.freehand_) {
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this.handlePointerMove_(event);
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this.handlePointerMove_(event);
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@@ -603,6 +603,7 @@ class Draw extends PointerInteraction {
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handleUpEvent(event) {
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handleUpEvent(event) {
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let pass = true;
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let pass = true;
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if (this.getPointerCount() === 0) {
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if (this.downTimeout_) {
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if (this.downTimeout_) {
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clearTimeout(this.downTimeout_);
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clearTimeout(this.downTimeout_);
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this.downTimeout_ = undefined;
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this.downTimeout_ = undefined;
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@@ -631,6 +632,8 @@ class Draw extends PointerInteraction {
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} else if (this.freehand_) {
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} else if (this.freehand_) {
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this.abortDrawing();
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this.abortDrawing();
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}
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}
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}
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if (!pass && this.stopClick_) {
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if (!pass && this.stopClick_) {
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event.stopPropagation();
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event.stopPropagation();
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}
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}
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