Only create and load tiles within the viewport

This commit is contained in:
Andreas Hocevar
2022-07-08 17:56:44 +02:00
parent 6ffbfa1a4a
commit 239487e9f0
3 changed files with 82 additions and 15 deletions

View File

@@ -20,6 +20,7 @@ import {
equals,
getHeight,
getIntersection,
getRotatedViewport,
getTopLeft,
getWidth,
intersects,
@@ -308,8 +309,22 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
const tmpExtent = this.tmpExtent;
const tmpTileRange = this.tmpTileRange_;
this.newTiles_ = false;
const viewport = rotation
? getRotatedViewport(
viewState.center,
resolution,
rotation,
frameState.size
)
: undefined;
for (let x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (let y = tileRange.minY; y <= tileRange.maxY; ++y) {
if (
rotation &&
!tileGrid.tileCoordIntersectsViewport([z, x, y], viewport)
) {
continue;
}
const tile = this.getTile(z, x, y, frameState);
if (this.isDrawableTile(tile)) {
const uid = getUid(this);
@@ -709,6 +724,15 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
const wantedTiles = frameState.wantedTiles[tileSourceKey];
const tileQueue = frameState.tileQueue;
const minZoom = tileGrid.getMinZoom();
const rotation = frameState.viewState.rotation;
const viewport = rotation
? getRotatedViewport(
frameState.viewState.center,
frameState.viewState.resolution,
rotation,
frameState.size
)
: undefined;
let tileCount = 0;
let tile, tileRange, tileResolution, x, y, z;
for (z = minZoom; z <= currentZ; ++z) {
@@ -716,6 +740,12 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
tileResolution = tileGrid.getResolution(z);
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
if (
rotation &&
!tileGrid.tileCoordIntersectsViewport([z, x, y], viewport)
) {
continue;
}
if (currentZ - z <= preload) {
++tileCount;
tile = tileSource.getTile(z, x, y, pixelRatio, projection);