Avoid duplicate lineTo and correctly close rings
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@@ -364,12 +364,15 @@ ol.render.canvas.Immediate.prototype.moveToLineTo_ = function(flatCoordinates, o
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flatCoordinates, offset, end, stride, this.transform_,
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this.pixelCoordinates_);
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context.moveTo(pixelCoordinates[0], pixelCoordinates[1]);
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var i;
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for (i = 2; i < pixelCoordinates.length; i += 2) {
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var length = pixelCoordinates.length;
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if (close) {
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length -= 2;
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}
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for (var i = 2; i < length; i += 2) {
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context.lineTo(pixelCoordinates[i], pixelCoordinates[i + 1]);
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}
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if (close) {
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context.lineTo(pixelCoordinates[0], pixelCoordinates[1]);
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context.closePath();
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}
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return end;
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};
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@@ -384,12 +387,10 @@ ol.render.canvas.Immediate.prototype.moveToLineTo_ = function(flatCoordinates, o
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* @return {number} End.
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*/
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ol.render.canvas.Immediate.prototype.drawRings_ = function(flatCoordinates, offset, ends, stride) {
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var context = this.context_;
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var i, ii;
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for (i = 0, ii = ends.length; i < ii; ++i) {
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offset = this.moveToLineTo_(
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flatCoordinates, offset, ends[i], stride, true);
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context.closePath(); // FIXME is this needed here?
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}
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return offset;
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};
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