Merge branch '2.12'

This commit is contained in:
Éric Lemoine
2012-05-25 15:08:58 +02:00
13 changed files with 149 additions and 17 deletions

View File

@@ -11,7 +11,13 @@
/**
* Class: OpenLayers.Layer.EventPane
* Base class for 3rd party layers. Create a new event pane layer with the
* Base class for 3rd party layers, providing a DOM element which isolates
* the 3rd-party layer from mouse events.
* Only used by Google layers.
*
* Automatically instantiated by the Google constructor, and not usually instantiated directly.
*
* Create a new event pane layer with the
* <OpenLayers.Layer.EventPane> constructor.
*
* Inherits from:

View File

@@ -14,6 +14,11 @@
/**
* Class: OpenLayers.Layer.Google
*
* Provides a wrapper for Google's Maps API
* Normally the Terms of Use for this API do not allow wrapping, but Google
* have provided written consent to OpenLayers for this - see email in
* http://osgeo-org.1560.n6.nabble.com/Google-Maps-API-Terms-of-Use-changes-tp4910013p4911981.html
*
* Inherits from:
* - <OpenLayers.Layer.SphericalMercator>
* - <OpenLayers.Layer.EventPane>
@@ -462,6 +467,10 @@ OpenLayers.Layer.Google.cache = {};
* Constant: OpenLayers.Layer.Google.v2
*
* Mixin providing functionality specific to the Google Maps API v2.
*
* This API has been deprecated by Google.
* Developers are encouraged to migrate to v3 of the API; support for this
* is provided by <OpenLayers.Layer.Google.v3>
*/
OpenLayers.Layer.Google.v2 = {

View File

@@ -11,15 +11,42 @@
/**
* Constant: OpenLayers.Layer.Google.v3
*
* Mixin providing functionality specific to the Google Maps API v3 <= v3.6.
* Note that this layer configures the google.maps.map object with the
* "disableDefaultUI" option set to true. Using UI controls that the Google
* Maps API provides is not supported by the OpenLayers API. To use this layer,
* you must include the GMaps API (<= v3.6) in your html:
* Mixin providing functionality specific to the Google Maps API v3.
*
* To use this layer, you must include the GMaps v3 API in your html.
*
* Because OpenLayers needs to control mouse events, it isolates the GMaps mapObject
* (the DOM elements provided by Google) using the EventPane.
* However, because the Terms of Use require some of those elements,
* such as the links to Google's terms, to be clickable, these elements have
* to be moved up to OpenLayers' container div. There is however no easy way
* to identify these, and the logic (see the repositionMapElements function
* in the source) may need to be changed if Google changes them.
* These elements are not part of the published API and can be changed at any time,
* so a given OpenLayers release can only guarantee support for the 'frozen'
* Google release at the time of the OpenLayers release. See
* https://developers.google.com/maps/documentation/javascript/basics#Versioning
* for Google's current release cycle.
*
* For this reason, it's recommended that production code specifically loads
* the current frozen version, for example:
*
* (code)
* <script src="http://maps.google.com/maps/api/js?v=3.6&amp;sensor=false"></script>
* <script src="http://maps.google.com/maps/api/js?v=3.7&amp;sensor=false"></script>
* (end)
*
* but that development code should use the latest 'nightly' version, so that any
* problems can be dealt with as soon as they arise, and before they affect the production, 'frozen', code.
*
* Note, however, that frozen versions are retired as part of Google's release
* cycle, and once this happens, you will get the next version, in the example above, 3.8 once 3.7 is retired.
*
* This version supports 3.7.
*
*
* Note that this layer configures the google.maps.map object with the
* "disableDefaultUI" option set to true. Using UI controls that the Google
* Maps API provides is not supported by the OpenLayers API.
*/
OpenLayers.Layer.Google.v3 = {

View File

@@ -1302,19 +1302,20 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
* columns - {Integer} Maximum number of columns we want our grid to have.
*/
removeExcessTiles: function(rows, columns) {
var i, l;
// remove extra rows
while (this.grid.length > rows) {
var row = this.grid.pop();
for (var i=0, l=row.length; i<l; i++) {
for (i=0, l=row.length; i<l; i++) {
var tile = row[i];
this.destroyTile(tile);
}
}
// remove extra columns
while (this.grid[0].length > columns) {
for (var i=0, l=this.grid.length; i<l; i++) {
for (i=0, l=this.grid.length; i<l; i++) {
while (this.grid[i].length > columns) {
var row = this.grid[i];
var tile = row.pop();
this.destroyTile(tile);