Use ol.vec.Mat4.makeTransform2D in ol.renderer.Map

This commit is contained in:
Tom Payne
2013-12-01 21:23:23 +01:00
parent 6b96cf4ed5
commit 20bd020c13

View File

@@ -8,6 +8,7 @@ goog.require('goog.vec.Mat4');
goog.require('ol.FrameState');
goog.require('ol.layer.Layer');
goog.require('ol.renderer.Layer');
goog.require('ol.vec.Mat4');
@@ -42,30 +43,17 @@ goog.inherits(ol.renderer.Map, goog.Disposable);
* @protected
*/
ol.renderer.Map.prototype.calculateMatrices2D = function(frameState) {
var view2DState = frameState.view2DState;
var coordinateToPixelMatrix = frameState.coordinateToPixelMatrix;
goog.vec.Mat4.makeIdentity(coordinateToPixelMatrix);
goog.vec.Mat4.translate(coordinateToPixelMatrix,
frameState.size[0] / 2,
frameState.size[1] / 2,
0);
goog.vec.Mat4.scale(coordinateToPixelMatrix,
1 / view2DState.resolution,
-1 / view2DState.resolution,
1);
goog.vec.Mat4.rotateZ(coordinateToPixelMatrix,
-view2DState.rotation);
goog.vec.Mat4.translate(coordinateToPixelMatrix,
-view2DState.center[0],
-view2DState.center[1],
0);
goog.asserts.assert(!goog.isNull(coordinateToPixelMatrix));
ol.vec.Mat4.makeTransform2D(coordinateToPixelMatrix,
frameState.size[0] / 2, frameState.size[1] / 2,
1 / view2DState.resolution, -1 / view2DState.resolution,
-view2DState.rotation,
-view2DState.center[0], -view2DState.center[1]);
var inverted = goog.vec.Mat4.invert(
coordinateToPixelMatrix, frameState.pixelToCoordinateMatrix);
goog.asserts.assert(inverted);
};