Avoid calling lineTo on the same pixel for polygon stroke

This commit is contained in:
Tim Schaub
2013-10-14 17:05:39 -06:00
parent 71a6c4f270
commit 2011e02364

View File

@@ -364,7 +364,11 @@ ol.renderer.canvas.Vector.prototype.renderPolygonFeatures_ =
fillOpacity = symbolizer.fillOpacity,
globalAlpha,
i, ii, geometry, components, j, jj, poly,
rings, numRings, ring, k, kk, vec, feature;
rings, numRings, coordinates, coordinate, k, kk, feature;
var vec = [NaN, NaN, 0];
var pixel = [NaN, NaN];
var lastPixel = [NaN, NaN];
if (strokeColor) {
context.strokeStyle = strokeColor;
@@ -405,14 +409,24 @@ ol.renderer.canvas.Vector.prototype.renderPolygonFeatures_ =
numRings = rings.length;
if (numRings > 0) {
// TODO: scenario 4
ring = rings[0];
for (k = 0, kk = ring.getCount(); k < kk; ++k) {
vec = [ring.get(k, 0), ring.get(k, 1), 0];
coordinates = rings[0].getCoordinates();
for (k = 0, kk = coordinates.length; k < kk; ++k) {
coordinate = coordinates[k];
vec[0] = coordinate[0];
vec[1] = coordinate[1];
goog.vec.Mat4.multVec3(this.transform_, vec, vec);
if (k === 0) {
lastPixel[0] = NaN;
lastPixel[1] = NaN;
context.moveTo(vec[0], vec[1]);
} else {
context.lineTo(vec[0], vec[1]);
pixel[0] = Math.round(vec[0]);
pixel[1] = Math.round(vec[1]);
if (pixel[0] !== lastPixel[0] || pixel[1] !== lastPixel[1]) {
context.lineTo(vec[0], vec[1]);
lastPixel[0] = pixel[0];
lastPixel[1] = pixel[1];
}
}
}
if (fillColor && strokeColor) {