Port WebGL texture cache to ol.structs.LRUCache
This commit is contained in:
@@ -19,7 +19,7 @@ goog.require('ol.renderer.Map');
|
||||
goog.require('ol.renderer.webgl.FragmentShader');
|
||||
goog.require('ol.renderer.webgl.TileLayer');
|
||||
goog.require('ol.renderer.webgl.VertexShader');
|
||||
goog.require('ol.structs.LinkedMap');
|
||||
goog.require('ol.structs.LRUCache');
|
||||
goog.require('ol.webgl');
|
||||
goog.require('ol.webgl.WebGLContextEventType');
|
||||
|
||||
@@ -183,9 +183,9 @@ ol.renderer.webgl.Map = function(container, map) {
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {ol.structs.LinkedMap}
|
||||
* @type {ol.structs.LRUCache}
|
||||
*/
|
||||
this.textureCache_ = new ol.structs.LinkedMap(undefined, true);
|
||||
this.textureCache_ = new ol.structs.LRUCache();
|
||||
|
||||
/**
|
||||
* @private
|
||||
|
||||
Reference in New Issue
Block a user