Port WebGL texture cache to ol.structs.LRUCache

This commit is contained in:
Tom Payne
2013-02-04 17:30:49 +01:00
parent 06eb3040af
commit 1f460975bb

View File

@@ -19,7 +19,7 @@ goog.require('ol.renderer.Map');
goog.require('ol.renderer.webgl.FragmentShader');
goog.require('ol.renderer.webgl.TileLayer');
goog.require('ol.renderer.webgl.VertexShader');
goog.require('ol.structs.LinkedMap');
goog.require('ol.structs.LRUCache');
goog.require('ol.webgl');
goog.require('ol.webgl.WebGLContextEventType');
@@ -183,9 +183,9 @@ ol.renderer.webgl.Map = function(container, map) {
/**
* @private
* @type {ol.structs.LinkedMap}
* @type {ol.structs.LRUCache}
*/
this.textureCache_ = new ol.structs.LinkedMap(undefined, true);
this.textureCache_ = new ol.structs.LRUCache();
/**
* @private