Remove glContext from RenderEvent
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@@ -443,21 +443,7 @@ import {WEBGL} from '../src/ol/has.js';
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return;
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}
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let canvas;
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if (event.glContext) {
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const webglCanvas = event.glContext.getCanvas();
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expect(webglCanvas).to.be.a(HTMLCanvasElement);
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// draw the WebGL canvas on a new canvas, because we can not create
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// a 2d context for that canvas because there is already a webgl context.
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canvas = document.createElement('canvas');
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canvas.width = webglCanvas.width;
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canvas.height = webglCanvas.height;
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canvas.getContext('2d').drawImage(webglCanvas, 0, 0,
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webglCanvas.width, webglCanvas.height);
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} else {
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canvas = event.context.canvas;
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}
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const canvas = event.context.canvas;
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expect(canvas).to.be.a(HTMLCanvasElement);
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resembleCanvas(canvas, referenceImage, tolerance, done);
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