Remove glContext from RenderEvent

This commit is contained in:
Frederic Junod
2019-06-17 13:50:12 +02:00
parent bd8a7bff16
commit 1f00da8d83
3 changed files with 3 additions and 26 deletions

View File

@@ -443,21 +443,7 @@ import {WEBGL} from '../src/ol/has.js';
return;
}
let canvas;
if (event.glContext) {
const webglCanvas = event.glContext.getCanvas();
expect(webglCanvas).to.be.a(HTMLCanvasElement);
// draw the WebGL canvas on a new canvas, because we can not create
// a 2d context for that canvas because there is already a webgl context.
canvas = document.createElement('canvas');
canvas.width = webglCanvas.width;
canvas.height = webglCanvas.height;
canvas.getContext('2d').drawImage(webglCanvas, 0, 0,
webglCanvas.width, webglCanvas.height);
} else {
canvas = event.context.canvas;
}
const canvas = event.context.canvas;
expect(canvas).to.be.a(HTMLCanvasElement);
resembleCanvas(canvas, referenceImage, tolerance, done);