Optimize hit detection by rendering features in a limited extent
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@@ -207,7 +207,7 @@ ol.renderer.canvas.VectorLayer.prototype.prepareFrame =
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var replayGroup =
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new ol.render.canvas.ReplayGroup(
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ol.renderer.vector.getTolerance(resolution, pixelRatio), extent,
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resolution);
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resolution, vectorLayer.getRenderBuffer());
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vectorSource.loadFeatures(extent, resolution, projection);
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var renderFeature =
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/**
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