Update wmts-hidpi, add nicer-api-docs
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169
nicer-api-docs/closure-library/closure/goog/math/coordinate3.js
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169
nicer-api-docs/closure-library/closure/goog/math/coordinate3.js
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// Copyright 2008 The Closure Library Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS-IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/**
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* @fileoverview A utility class for representing three-dimensional points.
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*
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* Based heavily on coordinate.js by:
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*/
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goog.provide('goog.math.Coordinate3');
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/**
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* Class for representing coordinates and positions in 3 dimensions.
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*
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* @param {number=} opt_x X coordinate, defaults to 0.
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* @param {number=} opt_y Y coordinate, defaults to 0.
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* @param {number=} opt_z Z coordinate, defaults to 0.
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* @constructor
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*/
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goog.math.Coordinate3 = function(opt_x, opt_y, opt_z) {
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/**
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* X-value
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* @type {number}
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*/
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this.x = goog.isDef(opt_x) ? opt_x : 0;
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/**
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* Y-value
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* @type {number}
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*/
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this.y = goog.isDef(opt_y) ? opt_y : 0;
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/**
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* Z-value
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* @type {number}
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*/
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this.z = goog.isDef(opt_z) ? opt_z : 0;
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};
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/**
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* Returns a new copy of the coordinate.
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*
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* @return {!goog.math.Coordinate3} A clone of this coordinate.
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*/
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goog.math.Coordinate3.prototype.clone = function() {
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return new goog.math.Coordinate3(this.x, this.y, this.z);
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};
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if (goog.DEBUG) {
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/**
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* Returns a nice string representing the coordinate.
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*
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* @return {string} In the form (50, 73, 31).
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* @override
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*/
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goog.math.Coordinate3.prototype.toString = function() {
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return '(' + this.x + ', ' + this.y + ', ' + this.z + ')';
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};
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}
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/**
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* Compares coordinates for equality.
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*
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* @param {goog.math.Coordinate3} a A Coordinate3.
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* @param {goog.math.Coordinate3} b A Coordinate3.
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* @return {boolean} True iff the coordinates are equal, or if both are null.
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*/
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goog.math.Coordinate3.equals = function(a, b) {
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if (a == b) {
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return true;
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}
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if (!a || !b) {
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return false;
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}
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return a.x == b.x && a.y == b.y && a.z == b.z;
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};
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/**
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* Returns the distance between two coordinates.
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*
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* @param {goog.math.Coordinate3} a A Coordinate3.
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* @param {goog.math.Coordinate3} b A Coordinate3.
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* @return {number} The distance between {@code a} and {@code b}.
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*/
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goog.math.Coordinate3.distance = function(a, b) {
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var dx = a.x - b.x;
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var dy = a.y - b.y;
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var dz = a.z - b.z;
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return Math.sqrt(dx * dx + dy * dy + dz * dz);
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};
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/**
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* Returns the squared distance between two coordinates. Squared distances can
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* be used for comparisons when the actual value is not required.
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*
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* Performance note: eliminating the square root is an optimization often used
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* in lower-level languages, but the speed difference is not nearly as
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* pronounced in JavaScript (only a few percent.)
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*
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* @param {goog.math.Coordinate3} a A Coordinate3.
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* @param {goog.math.Coordinate3} b A Coordinate3.
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* @return {number} The squared distance between {@code a} and {@code b}.
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*/
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goog.math.Coordinate3.squaredDistance = function(a, b) {
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var dx = a.x - b.x;
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var dy = a.y - b.y;
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var dz = a.z - b.z;
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return dx * dx + dy * dy + dz * dz;
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};
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/**
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* Returns the difference between two coordinates as a new
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* goog.math.Coordinate3.
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*
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* @param {goog.math.Coordinate3} a A Coordinate3.
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* @param {goog.math.Coordinate3} b A Coordinate3.
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* @return {!goog.math.Coordinate3} A Coordinate3 representing the difference
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* between {@code a} and {@code b}.
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*/
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goog.math.Coordinate3.difference = function(a, b) {
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return new goog.math.Coordinate3(a.x - b.x, a.y - b.y, a.z - b.z);
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};
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/**
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* Returns the contents of this coordinate as a 3 value Array.
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*
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* @return {!Array.<number>} A new array.
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*/
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goog.math.Coordinate3.prototype.toArray = function() {
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return [this.x, this.y, this.z];
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};
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/**
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* Converts a three element array into a Coordinate3 object. If the value
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* passed in is not an array, not array-like, or not of the right length, an
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* error is thrown.
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*
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* @param {Array.<number>} a Array of numbers to become a coordinate.
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* @return {!goog.math.Coordinate3} A new coordinate from the array values.
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* @throws {Error} When the oject passed in is not valid.
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*/
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goog.math.Coordinate3.fromArray = function(a) {
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if (a.length <= 3) {
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return new goog.math.Coordinate3(a[0], a[1], a[2]);
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}
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throw Error('Conversion from an array requires an array of length 3');
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};
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