Update wmts-hidpi, add nicer-api-docs
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// Copyright 2012 The Closure Library Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS-IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/**
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* @fileoverview A delayed callback that pegs to the next animation frame
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* instead of a user-configurable timeout.
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*
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*/
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goog.provide('goog.async.AnimationDelay');
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goog.require('goog.Disposable');
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goog.require('goog.events');
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goog.require('goog.functions');
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// TODO(nicksantos): Should we factor out the common code between this and
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// goog.async.Delay? I'm not sure if there's enough code for this to really
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// make sense. Subclassing seems like the wrong approach for a variety of
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// reasons. Maybe there should be a common interface?
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/**
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* A delayed callback that pegs to the next animation frame
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* instead of a user configurable timeout. By design, this should have
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* the same interface as goog.async.Delay.
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*
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* Uses requestAnimationFrame and friends when available, but falls
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* back to a timeout of goog.async.AnimationDelay.TIMEOUT.
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*
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* For more on requestAnimationFrame and how you can use it to create smoother
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* animations, see:
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* @see http://paulirish.com/2011/requestanimationframe-for-smart-animating/
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*
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* @param {function(number)} listener Function to call when the delay completes.
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* Will be passed the timestamp when it's called, in unix ms.
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* @param {Window=} opt_window The window object to execute the delay in.
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* Defaults to the global object.
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* @param {Object=} opt_handler The object scope to invoke the function in.
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* @constructor
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* @extends {goog.Disposable}
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*/
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goog.async.AnimationDelay = function(listener, opt_window, opt_handler) {
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goog.base(this);
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/**
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* The function that will be invoked after a delay.
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* @type {function(number)}
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* @private
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*/
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this.listener_ = listener;
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/**
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* The object context to invoke the callback in.
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* @type {Object|undefined}
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* @private
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*/
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this.handler_ = opt_handler;
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/**
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* @type {Window}
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* @private
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*/
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this.win_ = opt_window || window;
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/**
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* Cached callback function invoked when the delay finishes.
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* @type {function()}
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* @private
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*/
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this.callback_ = goog.bind(this.doAction_, this);
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};
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goog.inherits(goog.async.AnimationDelay, goog.Disposable);
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/**
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* Identifier of the active delay timeout, or event listener,
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* or null when inactive.
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* @type {goog.events.Key|number|null}
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* @private
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*/
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goog.async.AnimationDelay.prototype.id_ = null;
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/**
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* If we're using dom listeners.
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* @type {?boolean}
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* @private
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*/
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goog.async.AnimationDelay.prototype.usingListeners_ = false;
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/**
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* Default wait timeout for animations (in milliseconds). Only used for timed
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* animation, which uses a timer (setTimeout) to schedule animation.
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*
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* @type {number}
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* @const
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*/
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goog.async.AnimationDelay.TIMEOUT = 20;
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/**
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* Name of event received from the requestAnimationFrame in Firefox.
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*
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* @type {string}
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* @const
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* @private
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*/
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goog.async.AnimationDelay.MOZ_BEFORE_PAINT_EVENT_ = 'MozBeforePaint';
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/**
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* Starts the delay timer. The provided listener function will be called
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* before the next animation frame.
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*/
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goog.async.AnimationDelay.prototype.start = function() {
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this.stop();
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this.usingListeners_ = false;
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var raf = this.getRaf_();
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var cancelRaf = this.getCancelRaf_();
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if (raf && !cancelRaf && this.win_.mozRequestAnimationFrame) {
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// Because Firefox (Gecko) runs animation in separate threads, it also saves
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// time by running the requestAnimationFrame callbacks in that same thread.
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// Sadly this breaks the assumption of implicit thread-safety in JS, and can
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// thus create thread-based inconsistencies on counters etc.
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//
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// Calling cycleAnimations_ using the MozBeforePaint event instead of as
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// callback fixes this.
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//
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// Trigger this condition only if the mozRequestAnimationFrame is available,
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// but not the W3C requestAnimationFrame function (as in draft) or the
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// equivalent cancel functions.
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this.id_ = goog.events.listen(
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this.win_,
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goog.async.AnimationDelay.MOZ_BEFORE_PAINT_EVENT_,
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this.callback_);
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this.win_.mozRequestAnimationFrame(null);
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this.usingListeners_ = true;
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} else if (raf && cancelRaf) {
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this.id_ = raf.call(this.win_, this.callback_);
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} else {
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this.id_ = this.win_.setTimeout(
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// Prior to Firefox 13, Gecko passed a non-standard parameter
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// to the callback that we want to ignore.
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goog.functions.lock(this.callback_),
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goog.async.AnimationDelay.TIMEOUT);
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}
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};
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/**
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* Stops the delay timer if it is active. No action is taken if the timer is not
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* in use.
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*/
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goog.async.AnimationDelay.prototype.stop = function() {
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if (this.isActive()) {
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var raf = this.getRaf_();
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var cancelRaf = this.getCancelRaf_();
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if (raf && !cancelRaf && this.win_.mozRequestAnimationFrame) {
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goog.events.unlistenByKey(this.id_);
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} else if (raf && cancelRaf) {
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cancelRaf.call(this.win_, /** @type {number} */ (this.id_));
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} else {
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this.win_.clearTimeout(/** @type {number} */ (this.id_));
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}
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}
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this.id_ = null;
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};
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/**
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* Fires delay's action even if timer has already gone off or has not been
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* started yet; guarantees action firing. Stops the delay timer.
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*/
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goog.async.AnimationDelay.prototype.fire = function() {
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this.stop();
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this.doAction_();
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};
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/**
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* Fires delay's action only if timer is currently active. Stops the delay
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* timer.
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*/
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goog.async.AnimationDelay.prototype.fireIfActive = function() {
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if (this.isActive()) {
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this.fire();
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}
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};
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/**
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* @return {boolean} True if the delay is currently active, false otherwise.
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*/
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goog.async.AnimationDelay.prototype.isActive = function() {
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return this.id_ != null;
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};
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/**
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* Invokes the callback function after the delay successfully completes.
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* @private
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*/
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goog.async.AnimationDelay.prototype.doAction_ = function() {
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if (this.usingListeners_ && this.id_) {
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goog.events.unlistenByKey(this.id_);
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}
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this.id_ = null;
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// We are not using the timestamp returned by requestAnimationFrame
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// because it may be either a Date.now-style time or a
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// high-resolution time (depending on browser implementation). Using
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// goog.now() will ensure that the timestamp used is consistent and
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// compatible with goog.fx.Animation.
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this.listener_.call(this.handler_, goog.now());
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};
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/** @override */
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goog.async.AnimationDelay.prototype.disposeInternal = function() {
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this.stop();
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goog.base(this, 'disposeInternal');
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};
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/**
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* @return {?function(function(number)): number} The requestAnimationFrame
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* function, or null if not available on this browser.
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* @private
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*/
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goog.async.AnimationDelay.prototype.getRaf_ = function() {
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var win = this.win_;
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return win.requestAnimationFrame ||
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win.webkitRequestAnimationFrame ||
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win.mozRequestAnimationFrame ||
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win.oRequestAnimationFrame ||
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win.msRequestAnimationFrame ||
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null;
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};
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/**
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* @return {?function(number): number} The cancelAnimationFrame function,
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* or null if not available on this browser.
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* @private
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*/
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goog.async.AnimationDelay.prototype.getCancelRaf_ = function() {
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var win = this.win_;
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return win.cancelRequestAnimationFrame ||
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win.webkitCancelRequestAnimationFrame ||
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win.mozCancelRequestAnimationFrame ||
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win.oCancelRequestAnimationFrame ||
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win.msCancelRequestAnimationFrame ||
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null;
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};
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