Remove unused WebGL related code

This commit is contained in:
Éric Lemoine
2014-11-21 10:21:40 +01:00
parent a665b76f8f
commit 1e12e7ca90
5 changed files with 14 additions and 1418 deletions

View File

@@ -1,10 +1,8 @@
goog.provide('ol.structs.Buffer');
goog.require('goog.array');
goog.require('goog.asserts');
goog.require('goog.webgl');
goog.require('ol');
goog.require('ol.structs.IntegerSet');
/**
@@ -21,11 +19,10 @@ ol.structs.BufferUsage = {
/**
* @constructor
* @param {Array.<number>=} opt_arr Array.
* @param {number=} opt_used Used.
* @param {number=} opt_usage Usage.
* @struct
*/
ol.structs.Buffer = function(opt_arr, opt_used, opt_usage) {
ol.structs.Buffer = function(opt_arr, opt_usage) {
/**
* @private
@@ -33,43 +30,6 @@ ol.structs.Buffer = function(opt_arr, opt_used, opt_usage) {
*/
this.arr_ = goog.isDef(opt_arr) ? opt_arr : [];
/**
* @private
* @type {Array.<ol.structs.IntegerSet>}
*/
this.dirtySets_ = [];
/**
* @private
* @type {ol.structs.IntegerSet}
*/
this.freeSet_ = new ol.structs.IntegerSet();
var used = goog.isDef(opt_used) ? opt_used : this.arr_.length;
if (used < this.arr_.length) {
this.freeSet_.addRange(used, this.arr_.length);
}
if (ol.BUFFER_REPLACE_UNUSED_ENTRIES_WITH_NANS) {
var arr = this.arr_;
var n = arr.length;
var i;
for (i = used; i < n; ++i) {
arr[i] = NaN;
}
}
/**
* @private
* @type {?Float32Array}
*/
this.split32_ = null;
/**
* @private
* @type {ol.structs.IntegerSet}
*/
this.split32DirtySet_ = null;
/**
* @private
* @type {number}
@@ -80,56 +40,6 @@ ol.structs.Buffer = function(opt_arr, opt_used, opt_usage) {
};
/**
* @param {number} size Size.
* @return {number} Offset.
*/
ol.structs.Buffer.prototype.allocate = function(size) {
goog.asserts.assert(size > 0);
var offset = this.freeSet_.findRange(size);
goog.asserts.assert(offset != -1); // FIXME
this.freeSet_.removeRange(offset, offset + size);
return offset;
};
/**
* @param {Array.<number>} values Values.
* @return {number} Offset.
*/
ol.structs.Buffer.prototype.add = function(values) {
var size = values.length;
var offset = this.allocate(size);
var i;
for (i = 0; i < size; ++i) {
this.arr_[offset + i] = values[i];
}
this.markDirty(size, offset);
return offset;
};
/**
* @param {ol.structs.IntegerSet} dirtySet Dirty set.
*/
ol.structs.Buffer.prototype.addDirtySet = function(dirtySet) {
goog.asserts.assert(!goog.array.contains(this.dirtySets_, dirtySet));
this.dirtySets_.push(dirtySet);
};
/**
* @param {function(this: T, number, number)} f Callback.
* @param {T=} opt_this The object to use as `this` in `f`.
* @template T
*/
ol.structs.Buffer.prototype.forEachRange = function(f, opt_this) {
if (this.arr_.length !== 0) {
this.freeSet_.forEachRangeInverted(0, this.arr_.length, f, opt_this);
}
};
/**
* @return {Array.<number>} Array.
*/
@@ -138,120 +48,9 @@ ol.structs.Buffer.prototype.getArray = function() {
};
/**
* @return {number} Count.
*/
ol.structs.Buffer.prototype.getCount = function() {
return this.arr_.length - this.freeSet_.getSize();
};
/**
* @return {ol.structs.IntegerSet} Free set.
*/
ol.structs.Buffer.prototype.getFreeSet = function() {
return this.freeSet_;
};
/**
* Returns a Float32Array twice the length of the buffer containing each value
* split into two 32-bit floating point values that, when added together,
* approximate the original value. Even indicies contain the high bits, odd
* indicies contain the low bits.
* @see http://blogs.agi.com/insight3d/index.php/2008/09/03/precisions-precisions/
* @return {Float32Array} Split.
*/
ol.structs.Buffer.prototype.getSplit32 = function() {
var arr = this.arr_;
var n = arr.length;
if (goog.isNull(this.split32DirtySet_)) {
this.split32DirtySet_ = new ol.structs.IntegerSet([0, n]);
this.addDirtySet(this.split32DirtySet_);
}
if (goog.isNull(this.split32_)) {
this.split32_ = new Float32Array(2 * n);
}
var split32 = this.split32_;
this.split32DirtySet_.forEachRange(function(start, stop) {
var doubleHigh, i, j, value;
for (i = start, j = 2 * start; i < stop; ++i, j += 2) {
value = arr[i];
if (value < 0) {
doubleHigh = 65536 * Math.floor(-value / 65536);
split32[j] = -doubleHigh;
split32[j + 1] = value + doubleHigh;
} else {
doubleHigh = 65536 * Math.floor(value / 65536);
split32[j] = doubleHigh;
split32[j + 1] = value - doubleHigh;
}
}
});
this.split32DirtySet_.clear();
return this.split32_;
};
/**
* @return {number} Usage.
*/
ol.structs.Buffer.prototype.getUsage = function() {
return this.usage_;
};
/**
* @param {number} size Size.
* @param {number} offset Offset.
*/
ol.structs.Buffer.prototype.markDirty = function(size, offset) {
var i, ii;
for (i = 0, ii = this.dirtySets_.length; i < ii; ++i) {
this.dirtySets_[i].addRange(offset, offset + size);
}
};
/**
* @param {number} size Size.
* @param {number} offset Offset.
*/
ol.structs.Buffer.prototype.remove = function(size, offset) {
var i, ii;
this.freeSet_.addRange(offset, offset + size);
for (i = 0, ii = this.dirtySets_.length; i < ii; ++i) {
this.dirtySets_[i].removeRange(offset, offset + size);
}
if (ol.BUFFER_REPLACE_UNUSED_ENTRIES_WITH_NANS) {
var arr = this.arr_;
for (i = 0; i < size; ++i) {
arr[offset + i] = NaN;
}
}
};
/**
* @param {ol.structs.IntegerSet} dirtySet Dirty set.
*/
ol.structs.Buffer.prototype.removeDirtySet = function(dirtySet) {
var removed = goog.array.remove(this.dirtySets_, dirtySet);
goog.asserts.assert(removed);
};
/**
* @param {Array.<number>} values Values.
* @param {number} offset Offset.
*/
ol.structs.Buffer.prototype.set = function(values, offset) {
var arr = this.arr_;
var n = values.length;
goog.asserts.assert(0 <= offset && offset + n <= arr.length);
var i;
for (i = 0; i < n; ++i) {
arr[offset + i] = values[i];
}
this.markDirty(n, offset);
};

View File

@@ -1,330 +0,0 @@
goog.provide('ol.structs.IntegerSet');
goog.require('goog.asserts');
/**
* A set of integers represented as a set of integer ranges.
* This implementation is designed for the case when the number of distinct
* integer ranges is small.
* @constructor
* @struct
* @param {Array.<number>=} opt_arr Array.
*/
ol.structs.IntegerSet = function(opt_arr) {
/**
* @private
* @type {Array.<number>}
*/
this.arr_ = goog.isDef(opt_arr) ? opt_arr : [];
if (goog.DEBUG) {
this.assertValid();
}
};
/**
* @param {number} addStart Start.
* @param {number} addStop Stop.
*/
ol.structs.IntegerSet.prototype.addRange = function(addStart, addStop) {
goog.asserts.assert(addStart <= addStop);
if (addStart == addStop) {
return;
}
var arr = this.arr_;
var n = arr.length;
var i;
for (i = 0; i < n; i += 2) {
if (addStart <= arr[i]) {
// FIXME check if splice is really needed
arr.splice(i, 0, addStart, addStop);
this.compactRanges_();
return;
}
}
arr.push(addStart, addStop);
this.compactRanges_();
};
/**
* FIXME empty description for jsdoc
*/
ol.structs.IntegerSet.prototype.assertValid = function() {
var arr = this.arr_;
var n = arr.length;
goog.asserts.assert(n % 2 === 0);
var i;
for (i = 1; i < n; ++i) {
goog.asserts.assert(arr[i] > arr[i - 1]);
}
};
/**
* FIXME empty description for jsdoc
*/
ol.structs.IntegerSet.prototype.clear = function() {
this.arr_.length = 0;
};
/**
* @private
*/
ol.structs.IntegerSet.prototype.compactRanges_ = function() {
var arr = this.arr_;
var n = arr.length;
var rangeIndex = 0;
var i;
for (i = 0; i < n; i += 2) {
if (arr[i] == arr[i + 1]) {
// pass
} else if (rangeIndex > 0 &&
arr[rangeIndex - 2] <= arr[i] &&
arr[i] <= arr[rangeIndex - 1]) {
arr[rangeIndex - 1] = Math.max(arr[rangeIndex - 1], arr[i + 1]);
} else {
arr[rangeIndex++] = arr[i];
arr[rangeIndex++] = arr[i + 1];
}
}
arr.length = rangeIndex;
};
/**
* Finds the start of smallest range that is at least of length minSize, or -1
* if no such range exists.
* @param {number} minSize Minimum size.
* @return {number} Index.
*/
ol.structs.IntegerSet.prototype.findRange = function(minSize) {
goog.asserts.assert(minSize > 0);
var arr = this.arr_;
var n = arr.length;
var bestIndex = -1;
var bestSize, i, size;
for (i = 0; i < n; i += 2) {
size = arr[i + 1] - arr[i];
if (size == minSize) {
return arr[i];
} else if (size > minSize && (bestIndex == -1 || size < bestSize)) {
bestIndex = arr[i];
bestSize = size;
}
}
return bestIndex;
};
/**
* Calls f with each integer range.
* @param {function(this: T, number, number)} f Callback.
* @param {T=} opt_this The object to use as `this` in `f`.
* @template T
*/
ol.structs.IntegerSet.prototype.forEachRange = function(f, opt_this) {
var arr = this.arr_;
var n = arr.length;
var i;
for (i = 0; i < n; i += 2) {
f.call(opt_this, arr[i], arr[i + 1]);
}
};
/**
* Calls f with each integer range not in [start, stop) - 'this'.
* @param {number} start Start.
* @param {number} stop Stop.
* @param {function(this: T, number, number)} f Callback.
* @param {T=} opt_this The object to use as `this` in `f`.
* @template T
*/
ol.structs.IntegerSet.prototype.forEachRangeInverted =
function(start, stop, f, opt_this) {
goog.asserts.assert(start < stop);
var arr = this.arr_;
var n = arr.length;
if (n === 0) {
f.call(opt_this, start, stop);
} else {
if (start < arr[0]) {
f.call(opt_this, start, arr[0]);
}
var i;
for (i = 1; i < n - 1; i += 2) {
f.call(opt_this, arr[i], arr[i + 1]);
}
if (arr[n - 1] < stop) {
f.call(opt_this, arr[n - 1], stop);
}
}
};
/**
* @return {Array.<number>} Array.
*/
ol.structs.IntegerSet.prototype.getArray = function() {
return this.arr_;
};
/**
* Returns the first element in the set, or -1 if the set is empty.
* @return {number} Start.
*/
ol.structs.IntegerSet.prototype.getFirst = function() {
return this.arr_.length === 0 ? -1 : this.arr_[0];
};
/**
* Returns the first integer after the last element in the set, or -1 if the
* set is empty.
* @return {number} Last.
*/
ol.structs.IntegerSet.prototype.getLast = function() {
var n = this.arr_.length;
return n === 0 ? -1 : this.arr_[n - 1];
};
/**
* Returns the number of integers in the set.
* @return {number} Size.
*/
ol.structs.IntegerSet.prototype.getSize = function() {
var arr = this.arr_;
var n = arr.length;
var size = 0;
var i;
for (i = 0; i < n; i += 2) {
size += arr[i + 1] - arr[i];
}
return size;
};
/**
* @param {number} start Start.
* @param {number} stop Stop.
* @return {boolean} Intersects range.
*/
ol.structs.IntegerSet.prototype.intersectsRange = function(start, stop) {
goog.asserts.assert(start <= stop);
if (start == stop) {
return false;
} else {
var arr = this.arr_;
var n = arr.length;
var i = 0;
for (i = 0; i < n; i += 2) {
if (arr[i] <= start && start < arr[i + 1] ||
arr[i] < stop && stop - 1 < arr[i + 1] ||
start < arr[i] && arr[i + 1] <= stop) {
return true;
}
}
return false;
}
};
/**
* @return {boolean} Is empty.
*/
ol.structs.IntegerSet.prototype.isEmpty = function() {
return this.arr_.length === 0;
};
/**
* @return {Array.<number>} Array.
*/
ol.structs.IntegerSet.prototype.pack = function() {
return this.arr_;
};
/**
* @param {number} removeStart Start.
* @param {number} removeStop Stop.
*/
ol.structs.IntegerSet.prototype.removeRange =
function(removeStart, removeStop) {
// FIXME this could be more efficient
goog.asserts.assert(removeStart <= removeStop);
var arr = this.arr_;
var n = arr.length;
var i;
for (i = 0; i < n; i += 2) {
if (removeStop < arr[i] || arr[i + 1] < removeStart) {
continue;
} else if (arr[i] > removeStop) {
break;
}
if (removeStart < arr[i]) {
if (removeStop == arr[i]) {
break;
} else if (removeStop < arr[i + 1]) {
arr[i] = Math.max(arr[i], removeStop);
break;
} else {
arr.splice(i, 2);
i -= 2;
n -= 2;
}
} else if (removeStart == arr[i]) {
if (removeStop < arr[i + 1]) {
arr[i] = removeStop;
break;
} else if (removeStop == arr[i + 1]) {
arr.splice(i, 2);
break;
} else {
arr.splice(i, 2);
i -= 2;
n -= 2;
}
} else {
if (removeStop < arr[i + 1]) {
arr.splice(i, 2, arr[i], removeStart, removeStop, arr[i + 1]);
break;
} else if (removeStop == arr[i + 1]) {
arr[i + 1] = removeStart;
break;
} else {
arr[i + 1] = removeStart;
}
}
}
this.compactRanges_();
};
if (goog.DEBUG) {
/**
* @return {string} String.
*/
ol.structs.IntegerSet.prototype.toString = function() {
var arr = this.arr_;
var n = arr.length;
var result = new Array(n / 2);
var resultIndex = 0;
var i;
for (i = 0; i < n; i += 2) {
result[resultIndex++] = arr[i] + '-' + arr[i + 1];
}
return result.join(', ');
};
}

View File

@@ -7,14 +7,12 @@ goog.require('goog.log');
goog.require('goog.object');
goog.require('ol.has');
goog.require('ol.structs.Buffer');
goog.require('ol.structs.IntegerSet');
goog.require('ol.webgl.WebGLContextEventType');
/**
* @typedef {{buf: ol.structs.Buffer,
* buffer: WebGLBuffer,
* dirtySet: ol.structs.IntegerSet}}
* buffer: WebGLBuffer}}
*/
ol.webgl.BufferCacheEntry;
@@ -89,6 +87,9 @@ ol.webgl.Context = function(canvas, gl) {
/**
* Just bind the buffer if it's in the cache. Otherwise create
* the WebGL buffer, bind it, populate it, and add an entry to
* the cache.
* @param {number} target Target.
* @param {ol.structs.Buffer} buf Buffer.
*/
@@ -99,17 +100,6 @@ ol.webgl.Context.prototype.bindBuffer = function(target, buf) {
if (bufferKey in this.bufferCache_) {
var bufferCacheEntry = this.bufferCache_[bufferKey];
gl.bindBuffer(target, bufferCacheEntry.buffer);
bufferCacheEntry.dirtySet.forEachRange(function(start, stop) {
// FIXME check if slice is really efficient here
var slice = arr.slice(start, stop);
gl.bufferSubData(
target,
start,
target == goog.webgl.ARRAY_BUFFER ?
new Float32Array(slice) :
new Uint16Array(slice));
});
bufferCacheEntry.dirtySet.clear();
} else {
var buffer = gl.createBuffer();
gl.bindBuffer(target, buffer);
@@ -118,12 +108,9 @@ ol.webgl.Context.prototype.bindBuffer = function(target, buf) {
target == goog.webgl.ARRAY_BUFFER ?
new Float32Array(arr) : new Uint16Array(arr),
buf.getUsage());
var dirtySet = new ol.structs.IntegerSet();
buf.addDirtySet(dirtySet);
this.bufferCache_[bufferKey] = {
buf: buf,
buffer: buffer,
dirtySet: dirtySet
buffer: buffer
};
}
};
@@ -137,7 +124,6 @@ ol.webgl.Context.prototype.deleteBuffer = function(buf) {
var bufferKey = goog.getUid(buf);
goog.asserts.assert(bufferKey in this.bufferCache_);
var bufferCacheEntry = this.bufferCache_[bufferKey];
bufferCacheEntry.buf.removeDirtySet(bufferCacheEntry.dirtySet);
if (!gl.isContextLost()) {
gl.deleteBuffer(bufferCacheEntry.buffer);
}
@@ -149,9 +135,6 @@ ol.webgl.Context.prototype.deleteBuffer = function(buf) {
* @inheritDoc
*/
ol.webgl.Context.prototype.disposeInternal = function() {
goog.object.forEach(this.bufferCache_, function(bufferCacheEntry) {
bufferCacheEntry.buf.removeDirtySet(bufferCacheEntry.dirtySet);
});
var gl = this.getGL();
if (!gl.isContextLost()) {
goog.object.forEach(this.bufferCache_, function(bufferCacheEntry) {
@@ -185,6 +168,8 @@ ol.webgl.Context.prototype.getGL = function() {
/**
* Get shader from the cache if it's in the cache. Otherwise, create
* the WebGL shader, compile it, and add entry to cache.
* @param {ol.webgl.Shader} shaderObject Shader object.
* @return {WebGLShader} Shader.
*/
@@ -213,6 +198,9 @@ ol.webgl.Context.prototype.getShader = function(shaderObject) {
/**
* Get the program from the cache if it's in the cache. Otherwise create
* the WebGL program, attach the shaders to it, and add an entry to the
* cache.
* @param {ol.webgl.shader.Fragment} fragmentShaderObject Fragment shader.
* @param {ol.webgl.shader.Vertex} vertexShaderObject Vertex shader.
* @return {WebGLProgram} Program.
@@ -263,6 +251,9 @@ ol.webgl.Context.prototype.handleWebGLContextRestored = function() {
/**
* Just return false if that program is used already. Other use
* that program (call `gl.useProgram`) and make it the "current
* program".
* @param {WebGLProgram} program Program.
* @return {boolean} Changed.
* @api