Use opt_this instead of opt_obj in ol.renderer.Layer

This commit is contained in:
Tom Payne
2014-01-15 15:00:34 +01:00
parent 010f643f8f
commit 1df516e14d
5 changed files with 12 additions and 12 deletions
@@ -89,7 +89,7 @@ ol.renderer.canvas.VectorLayer.prototype.composeFrame =
* @inheritDoc
*/
ol.renderer.canvas.VectorLayer.prototype.forEachFeatureAtPixel =
function(coordinate, frameState, callback, opt_obj) {
function(coordinate, frameState, callback, opt_this) {
if (goog.isNull(this.replayGroup_)) {
return undefined;
} else {
@@ -109,7 +109,7 @@ ol.renderer.canvas.VectorLayer.prototype.forEachFeatureAtPixel =
function(geometry, data) {
var feature = /** @type {ol.Feature} */ (data);
goog.asserts.assert(goog.isDef(feature));
return callback.call(opt_obj, feature, layer);
return callback.call(opt_this, feature, layer);
});
}
};