Tune tile priority functions
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@@ -176,7 +176,8 @@ ol.renderer.webgl.Map = function(container, map) {
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var tileResolution = /** @type {number} */ (element[2]);
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var deltaX = tileCenter.x - this.focus_.x;
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var deltaY = tileCenter.y - this.focus_.y;
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return tileResolution * (deltaX * deltaX + deltaY * deltaY + 1);
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return 65536 * Math.log(tileResolution) +
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Math.sqrt(deltaX * deltaX + deltaY * deltaY) / tileResolution;
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}, this),
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/**
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* @param {Array} element Element.
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