Imports cased like the filename
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448
src/ol/pointer/TouchSource.js
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448
src/ol/pointer/TouchSource.js
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// Based on https://github.com/Polymer/PointerEvents
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// Copyright (c) 2013 The Polymer Authors. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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goog.provide('ol.pointer.TouchSource');
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goog.require('ol');
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goog.require('ol.array');
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goog.require('ol.pointer.EventSource');
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goog.require('ol.pointer.MouseSource');
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/**
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* @constructor
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* @param {ol.pointer.PointerEventHandler} dispatcher The event handler.
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* @param {ol.pointer.MouseSource} mouseSource Mouse source.
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* @extends {ol.pointer.EventSource}
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*/
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ol.pointer.TouchSource = function(dispatcher, mouseSource) {
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var mapping = {
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'touchstart': this.touchstart,
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'touchmove': this.touchmove,
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'touchend': this.touchend,
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'touchcancel': this.touchcancel
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};
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ol.pointer.EventSource.call(this, dispatcher, mapping);
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/**
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* @const
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* @type {!Object.<string, Event|Object>}
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*/
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this.pointerMap = dispatcher.pointerMap;
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/**
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* @const
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* @type {ol.pointer.MouseSource}
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*/
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this.mouseSource = mouseSource;
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/**
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* @private
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* @type {number|undefined}
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*/
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this.firstTouchId_ = undefined;
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/**
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* @private
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* @type {number}
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*/
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this.clickCount_ = 0;
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/**
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* @private
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* @type {number|undefined}
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*/
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this.resetId_ = undefined;
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};
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ol.inherits(ol.pointer.TouchSource, ol.pointer.EventSource);
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/**
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* Mouse event timeout: This should be long enough to
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* ignore compat mouse events made by touch.
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* @const
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* @type {number}
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*/
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ol.pointer.TouchSource.DEDUP_TIMEOUT = 2500;
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/**
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* @const
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* @type {number}
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*/
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ol.pointer.TouchSource.CLICK_COUNT_TIMEOUT = 200;
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/**
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* @const
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* @type {string}
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*/
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ol.pointer.TouchSource.POINTER_TYPE = 'touch';
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/**
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* @private
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* @param {Touch} inTouch The in touch.
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* @return {boolean} True, if this is the primary touch.
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*/
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ol.pointer.TouchSource.prototype.isPrimaryTouch_ = function(inTouch) {
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return this.firstTouchId_ === inTouch.identifier;
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};
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/**
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* Set primary touch if there are no pointers, or the only pointer is the mouse.
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* @param {Touch} inTouch The in touch.
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* @private
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*/
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ol.pointer.TouchSource.prototype.setPrimaryTouch_ = function(inTouch) {
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var count = Object.keys(this.pointerMap).length;
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if (count === 0 || (count === 1 &&
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ol.pointer.MouseSource.POINTER_ID.toString() in this.pointerMap)) {
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this.firstTouchId_ = inTouch.identifier;
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this.cancelResetClickCount_();
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}
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};
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/**
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* @private
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* @param {Object} inPointer The in pointer object.
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*/
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ol.pointer.TouchSource.prototype.removePrimaryPointer_ = function(inPointer) {
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if (inPointer.isPrimary) {
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this.firstTouchId_ = undefined;
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this.resetClickCount_();
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}
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};
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/**
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* @private
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*/
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ol.pointer.TouchSource.prototype.resetClickCount_ = function() {
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this.resetId_ = setTimeout(
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this.resetClickCountHandler_.bind(this),
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ol.pointer.TouchSource.CLICK_COUNT_TIMEOUT);
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};
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/**
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* @private
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*/
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ol.pointer.TouchSource.prototype.resetClickCountHandler_ = function() {
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this.clickCount_ = 0;
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this.resetId_ = undefined;
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};
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/**
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* @private
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*/
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ol.pointer.TouchSource.prototype.cancelResetClickCount_ = function() {
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if (this.resetId_ !== undefined) {
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clearTimeout(this.resetId_);
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}
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};
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/**
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* @private
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* @param {Event} browserEvent Browser event
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* @param {Touch} inTouch Touch event
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* @return {Object} A pointer object.
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*/
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ol.pointer.TouchSource.prototype.touchToPointer_ = function(browserEvent, inTouch) {
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var e = this.dispatcher.cloneEvent(browserEvent, inTouch);
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// Spec specifies that pointerId 1 is reserved for Mouse.
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// Touch identifiers can start at 0.
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// Add 2 to the touch identifier for compatibility.
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e.pointerId = inTouch.identifier + 2;
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// TODO: check if this is necessary?
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//e.target = findTarget(e);
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e.bubbles = true;
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e.cancelable = true;
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e.detail = this.clickCount_;
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e.button = 0;
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e.buttons = 1;
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e.width = inTouch.webkitRadiusX || inTouch.radiusX || 0;
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e.height = inTouch.webkitRadiusY || inTouch.radiusY || 0;
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e.pressure = inTouch.webkitForce || inTouch.force || 0.5;
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e.isPrimary = this.isPrimaryTouch_(inTouch);
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e.pointerType = ol.pointer.TouchSource.POINTER_TYPE;
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// make sure that the properties that are different for
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// each `Touch` object are not copied from the BrowserEvent object
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e.clientX = inTouch.clientX;
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e.clientY = inTouch.clientY;
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e.screenX = inTouch.screenX;
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e.screenY = inTouch.screenY;
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return e;
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};
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/**
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* @private
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* @param {Event} inEvent Touch event
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* @param {function(Event, Object)} inFunction In function.
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*/
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ol.pointer.TouchSource.prototype.processTouches_ = function(inEvent, inFunction) {
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var touches = Array.prototype.slice.call(
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inEvent.changedTouches);
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var count = touches.length;
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function preventDefault() {
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inEvent.preventDefault();
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}
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var i, pointer;
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for (i = 0; i < count; ++i) {
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pointer = this.touchToPointer_(inEvent, touches[i]);
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// forward touch preventDefaults
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pointer.preventDefault = preventDefault;
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inFunction.call(this, inEvent, pointer);
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}
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};
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/**
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* @private
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* @param {TouchList} touchList The touch list.
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* @param {number} searchId Search identifier.
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* @return {boolean} True, if the `Touch` with the given id is in the list.
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*/
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ol.pointer.TouchSource.prototype.findTouch_ = function(touchList, searchId) {
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var l = touchList.length;
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var touch;
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for (var i = 0; i < l; i++) {
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touch = touchList[i];
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if (touch.identifier === searchId) {
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return true;
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}
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}
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return false;
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};
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/**
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* In some instances, a touchstart can happen without a touchend. This
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* leaves the pointermap in a broken state.
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* Therefore, on every touchstart, we remove the touches that did not fire a
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* touchend event.
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* To keep state globally consistent, we fire a pointercancel for
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* this "abandoned" touch
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*
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* @private
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* @param {Event} inEvent The in event.
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*/
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ol.pointer.TouchSource.prototype.vacuumTouches_ = function(inEvent) {
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var touchList = inEvent.touches;
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// pointerMap.getCount() should be < touchList.length here,
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// as the touchstart has not been processed yet.
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var keys = Object.keys(this.pointerMap);
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var count = keys.length;
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if (count >= touchList.length) {
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var d = [];
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var i, key, value;
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for (i = 0; i < count; ++i) {
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key = keys[i];
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value = this.pointerMap[key];
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// Never remove pointerId == 1, which is mouse.
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// Touch identifiers are 2 smaller than their pointerId, which is the
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// index in pointermap.
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if (key != ol.pointer.MouseSource.POINTER_ID &&
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!this.findTouch_(touchList, key - 2)) {
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d.push(value.out);
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}
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}
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for (i = 0; i < d.length; ++i) {
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this.cancelOut_(inEvent, d[i]);
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}
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}
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};
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/**
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* Handler for `touchstart`, triggers `pointerover`,
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* `pointerenter` and `pointerdown` events.
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*
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* @param {Event} inEvent The in event.
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*/
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ol.pointer.TouchSource.prototype.touchstart = function(inEvent) {
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this.vacuumTouches_(inEvent);
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this.setPrimaryTouch_(inEvent.changedTouches[0]);
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this.dedupSynthMouse_(inEvent);
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this.clickCount_++;
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this.processTouches_(inEvent, this.overDown_);
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};
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/**
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* @private
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* @param {Event} browserEvent The event.
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* @param {Object} inPointer The in pointer object.
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*/
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ol.pointer.TouchSource.prototype.overDown_ = function(browserEvent, inPointer) {
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this.pointerMap[inPointer.pointerId] = {
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target: inPointer.target,
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out: inPointer,
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outTarget: inPointer.target
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};
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this.dispatcher.over(inPointer, browserEvent);
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this.dispatcher.enter(inPointer, browserEvent);
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this.dispatcher.down(inPointer, browserEvent);
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};
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/**
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* Handler for `touchmove`.
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*
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* @param {Event} inEvent The in event.
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*/
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ol.pointer.TouchSource.prototype.touchmove = function(inEvent) {
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inEvent.preventDefault();
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this.processTouches_(inEvent, this.moveOverOut_);
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};
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/**
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* @private
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* @param {Event} browserEvent The event.
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* @param {Object} inPointer The in pointer.
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*/
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ol.pointer.TouchSource.prototype.moveOverOut_ = function(browserEvent, inPointer) {
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var event = inPointer;
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var pointer = this.pointerMap[event.pointerId];
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// a finger drifted off the screen, ignore it
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if (!pointer) {
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return;
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}
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var outEvent = pointer.out;
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var outTarget = pointer.outTarget;
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this.dispatcher.move(event, browserEvent);
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if (outEvent && outTarget !== event.target) {
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outEvent.relatedTarget = event.target;
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event.relatedTarget = outTarget;
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// recover from retargeting by shadow
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outEvent.target = outTarget;
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if (event.target) {
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this.dispatcher.leaveOut(outEvent, browserEvent);
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this.dispatcher.enterOver(event, browserEvent);
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} else {
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// clean up case when finger leaves the screen
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event.target = outTarget;
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event.relatedTarget = null;
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this.cancelOut_(browserEvent, event);
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}
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}
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pointer.out = event;
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pointer.outTarget = event.target;
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};
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/**
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* Handler for `touchend`, triggers `pointerup`,
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* `pointerout` and `pointerleave` events.
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*
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* @param {Event} inEvent The event.
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*/
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ol.pointer.TouchSource.prototype.touchend = function(inEvent) {
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this.dedupSynthMouse_(inEvent);
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this.processTouches_(inEvent, this.upOut_);
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};
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/**
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* @private
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* @param {Event} browserEvent An event.
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* @param {Object} inPointer The inPointer object.
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*/
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ol.pointer.TouchSource.prototype.upOut_ = function(browserEvent, inPointer) {
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this.dispatcher.up(inPointer, browserEvent);
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this.dispatcher.out(inPointer, browserEvent);
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this.dispatcher.leave(inPointer, browserEvent);
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this.cleanUpPointer_(inPointer);
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};
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/**
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* Handler for `touchcancel`, triggers `pointercancel`,
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* `pointerout` and `pointerleave` events.
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*
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* @param {Event} inEvent The in event.
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*/
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ol.pointer.TouchSource.prototype.touchcancel = function(inEvent) {
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this.processTouches_(inEvent, this.cancelOut_);
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};
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/**
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* @private
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* @param {Event} browserEvent The event.
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* @param {Object} inPointer The in pointer.
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*/
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ol.pointer.TouchSource.prototype.cancelOut_ = function(browserEvent, inPointer) {
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this.dispatcher.cancel(inPointer, browserEvent);
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this.dispatcher.out(inPointer, browserEvent);
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this.dispatcher.leave(inPointer, browserEvent);
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this.cleanUpPointer_(inPointer);
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};
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/**
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* @private
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* @param {Object} inPointer The inPointer object.
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*/
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ol.pointer.TouchSource.prototype.cleanUpPointer_ = function(inPointer) {
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delete this.pointerMap[inPointer.pointerId];
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this.removePrimaryPointer_(inPointer);
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};
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/**
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* Prevent synth mouse events from creating pointer events.
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*
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* @private
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* @param {Event} inEvent The in event.
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*/
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ol.pointer.TouchSource.prototype.dedupSynthMouse_ = function(inEvent) {
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var lts = this.mouseSource.lastTouches;
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var t = inEvent.changedTouches[0];
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// only the primary finger will synth mouse events
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if (this.isPrimaryTouch_(t)) {
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// remember x/y of last touch
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var lt = [t.clientX, t.clientY];
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lts.push(lt);
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setTimeout(function() {
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// remove touch after timeout
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ol.array.remove(lts, lt);
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}, ol.pointer.TouchSource.DEDUP_TIMEOUT);
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}
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};
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Reference in New Issue
Block a user