Imports cased like the filename
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240
src/ol/interaction/Interaction.js
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240
src/ol/interaction/Interaction.js
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// FIXME factor out key precondition (shift et. al)
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goog.provide('ol.interaction.Interaction');
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goog.require('ol');
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goog.require('ol.Object');
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goog.require('ol.easing');
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goog.require('ol.interaction.Property');
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goog.require('ol.math');
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/**
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* @classdesc
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* Abstract base class; normally only used for creating subclasses and not
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* instantiated in apps.
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* User actions that change the state of the map. Some are similar to controls,
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* but are not associated with a DOM element.
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* For example, {@link ol.interaction.KeyboardZoom} is functionally the same as
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* {@link ol.control.Zoom}, but triggered by a keyboard event not a button
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* element event.
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* Although interactions do not have a DOM element, some of them do render
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* vectors and so are visible on the screen.
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*
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* @constructor
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* @param {olx.interaction.InteractionOptions} options Options.
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* @extends {ol.Object}
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* @api
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*/
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ol.interaction.Interaction = function(options) {
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ol.Object.call(this);
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/**
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* @private
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* @type {ol.PluggableMap}
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*/
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this.map_ = null;
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this.setActive(true);
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/**
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* @type {function(ol.MapBrowserEvent):boolean}
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*/
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this.handleEvent = options.handleEvent;
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};
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ol.inherits(ol.interaction.Interaction, ol.Object);
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/**
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* Return whether the interaction is currently active.
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* @return {boolean} `true` if the interaction is active, `false` otherwise.
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* @observable
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* @api
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*/
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ol.interaction.Interaction.prototype.getActive = function() {
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return /** @type {boolean} */ (
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this.get(ol.interaction.Property.ACTIVE));
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};
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/**
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* Get the map associated with this interaction.
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* @return {ol.PluggableMap} Map.
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* @api
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*/
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ol.interaction.Interaction.prototype.getMap = function() {
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return this.map_;
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};
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/**
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* Activate or deactivate the interaction.
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* @param {boolean} active Active.
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* @observable
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* @api
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*/
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ol.interaction.Interaction.prototype.setActive = function(active) {
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this.set(ol.interaction.Property.ACTIVE, active);
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};
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/**
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* Remove the interaction from its current map and attach it to the new map.
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* Subclasses may set up event handlers to get notified about changes to
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* the map here.
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* @param {ol.PluggableMap} map Map.
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*/
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ol.interaction.Interaction.prototype.setMap = function(map) {
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this.map_ = map;
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};
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/**
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* @param {ol.View} view View.
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* @param {ol.Coordinate} delta Delta.
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* @param {number=} opt_duration Duration.
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*/
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ol.interaction.Interaction.pan = function(view, delta, opt_duration) {
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var currentCenter = view.getCenter();
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if (currentCenter) {
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var center = view.constrainCenter(
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[currentCenter[0] + delta[0], currentCenter[1] + delta[1]]);
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if (opt_duration) {
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view.animate({
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duration: opt_duration,
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easing: ol.easing.linear,
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center: center
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});
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} else {
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view.setCenter(center);
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}
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}
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};
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/**
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* @param {ol.View} view View.
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* @param {number|undefined} rotation Rotation.
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* @param {ol.Coordinate=} opt_anchor Anchor coordinate.
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* @param {number=} opt_duration Duration.
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*/
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ol.interaction.Interaction.rotate = function(view, rotation, opt_anchor, opt_duration) {
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rotation = view.constrainRotation(rotation, 0);
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ol.interaction.Interaction.rotateWithoutConstraints(
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view, rotation, opt_anchor, opt_duration);
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};
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/**
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* @param {ol.View} view View.
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* @param {number|undefined} rotation Rotation.
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* @param {ol.Coordinate=} opt_anchor Anchor coordinate.
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* @param {number=} opt_duration Duration.
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*/
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ol.interaction.Interaction.rotateWithoutConstraints = function(view, rotation, opt_anchor, opt_duration) {
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if (rotation !== undefined) {
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var currentRotation = view.getRotation();
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var currentCenter = view.getCenter();
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if (currentRotation !== undefined && currentCenter && opt_duration > 0) {
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view.animate({
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rotation: rotation,
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anchor: opt_anchor,
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duration: opt_duration,
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easing: ol.easing.easeOut
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});
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} else {
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view.rotate(rotation, opt_anchor);
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}
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}
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};
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/**
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* @param {ol.View} view View.
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* @param {number|undefined} resolution Resolution to go to.
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* @param {ol.Coordinate=} opt_anchor Anchor coordinate.
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* @param {number=} opt_duration Duration.
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* @param {number=} opt_direction Zooming direction; > 0 indicates
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* zooming out, in which case the constraints system will select
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* the largest nearest resolution; < 0 indicates zooming in, in
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* which case the constraints system will select the smallest
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* nearest resolution; == 0 indicates that the zooming direction
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* is unknown/not relevant, in which case the constraints system
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* will select the nearest resolution. If not defined 0 is
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* assumed.
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*/
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ol.interaction.Interaction.zoom = function(view, resolution, opt_anchor, opt_duration, opt_direction) {
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resolution = view.constrainResolution(resolution, 0, opt_direction);
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ol.interaction.Interaction.zoomWithoutConstraints(
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view, resolution, opt_anchor, opt_duration);
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};
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/**
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* @param {ol.View} view View.
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* @param {number} delta Delta from previous zoom level.
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* @param {ol.Coordinate=} opt_anchor Anchor coordinate.
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* @param {number=} opt_duration Duration.
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*/
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ol.interaction.Interaction.zoomByDelta = function(view, delta, opt_anchor, opt_duration) {
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var currentResolution = view.getResolution();
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var resolution = view.constrainResolution(currentResolution, delta, 0);
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if (resolution !== undefined) {
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var resolutions = view.getResolutions();
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resolution = ol.math.clamp(
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resolution,
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view.getMinResolution() || resolutions[resolutions.length - 1],
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view.getMaxResolution() || resolutions[0]);
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}
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// If we have a constraint on center, we need to change the anchor so that the
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// new center is within the extent. We first calculate the new center, apply
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// the constraint to it, and then calculate back the anchor
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if (opt_anchor && resolution !== undefined && resolution !== currentResolution) {
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var currentCenter = view.getCenter();
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var center = view.calculateCenterZoom(resolution, opt_anchor);
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center = view.constrainCenter(center);
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opt_anchor = [
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(resolution * currentCenter[0] - currentResolution * center[0]) /
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(resolution - currentResolution),
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(resolution * currentCenter[1] - currentResolution * center[1]) /
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(resolution - currentResolution)
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];
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}
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ol.interaction.Interaction.zoomWithoutConstraints(
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view, resolution, opt_anchor, opt_duration);
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};
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/**
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* @param {ol.View} view View.
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* @param {number|undefined} resolution Resolution to go to.
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* @param {ol.Coordinate=} opt_anchor Anchor coordinate.
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* @param {number=} opt_duration Duration.
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*/
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ol.interaction.Interaction.zoomWithoutConstraints = function(view, resolution, opt_anchor, opt_duration) {
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if (resolution) {
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var currentResolution = view.getResolution();
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var currentCenter = view.getCenter();
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if (currentResolution !== undefined && currentCenter &&
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resolution !== currentResolution && opt_duration) {
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view.animate({
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resolution: resolution,
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anchor: opt_anchor,
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duration: opt_duration,
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easing: ol.easing.easeOut
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});
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} else {
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if (opt_anchor) {
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var center = view.calculateCenterZoom(resolution, opt_anchor);
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view.setCenter(center);
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}
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view.setResolution(resolution);
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}
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}
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};
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