Imports cased like the filename

This commit is contained in:
Tim Schaub
2017-12-11 16:26:11 -07:00
parent 46fd03047b
commit 1cdb6a66f0
287 changed files with 1 additions and 2 deletions

136
src/ol/Image.js Normal file
View File

@@ -0,0 +1,136 @@
goog.provide('ol.Image');
goog.require('ol');
goog.require('ol.ImageBase');
goog.require('ol.ImageState');
goog.require('ol.events');
goog.require('ol.events.EventType');
goog.require('ol.extent');
/**
* @constructor
* @extends {ol.ImageBase}
* @param {ol.Extent} extent Extent.
* @param {number|undefined} resolution Resolution.
* @param {number} pixelRatio Pixel ratio.
* @param {string} src Image source URI.
* @param {?string} crossOrigin Cross origin.
* @param {ol.ImageLoadFunctionType} imageLoadFunction Image load function.
*/
ol.Image = function(extent, resolution, pixelRatio, src, crossOrigin, imageLoadFunction) {
ol.ImageBase.call(this, extent, resolution, pixelRatio, ol.ImageState.IDLE);
/**
* @private
* @type {string}
*/
this.src_ = src;
/**
* @private
* @type {HTMLCanvasElement|Image|HTMLVideoElement}
*/
this.image_ = new Image();
if (crossOrigin !== null) {
this.image_.crossOrigin = crossOrigin;
}
/**
* @private
* @type {Array.<ol.EventsKey>}
*/
this.imageListenerKeys_ = null;
/**
* @protected
* @type {ol.ImageState}
*/
this.state = ol.ImageState.IDLE;
/**
* @private
* @type {ol.ImageLoadFunctionType}
*/
this.imageLoadFunction_ = imageLoadFunction;
};
ol.inherits(ol.Image, ol.ImageBase);
/**
* @inheritDoc
* @api
*/
ol.Image.prototype.getImage = function() {
return this.image_;
};
/**
* Tracks loading or read errors.
*
* @private
*/
ol.Image.prototype.handleImageError_ = function() {
this.state = ol.ImageState.ERROR;
this.unlistenImage_();
this.changed();
};
/**
* Tracks successful image load.
*
* @private
*/
ol.Image.prototype.handleImageLoad_ = function() {
if (this.resolution === undefined) {
this.resolution = ol.extent.getHeight(this.extent) / this.image_.height;
}
this.state = ol.ImageState.LOADED;
this.unlistenImage_();
this.changed();
};
/**
* Load the image or retry if loading previously failed.
* Loading is taken care of by the tile queue, and calling this method is
* only needed for preloading or for reloading in case of an error.
* @override
* @api
*/
ol.Image.prototype.load = function() {
if (this.state == ol.ImageState.IDLE || this.state == ol.ImageState.ERROR) {
this.state = ol.ImageState.LOADING;
this.changed();
this.imageListenerKeys_ = [
ol.events.listenOnce(this.image_, ol.events.EventType.ERROR,
this.handleImageError_, this),
ol.events.listenOnce(this.image_, ol.events.EventType.LOAD,
this.handleImageLoad_, this)
];
this.imageLoadFunction_(this, this.src_);
}
};
/**
* @param {HTMLCanvasElement|Image|HTMLVideoElement} image Image.
*/
ol.Image.prototype.setImage = function(image) {
this.image_ = image;
};
/**
* Discards event handlers which listen for load completion or errors.
*
* @private
*/
ol.Image.prototype.unlistenImage_ = function() {
this.imageListenerKeys_.forEach(ol.events.unlistenByKey);
this.imageListenerKeys_ = null;
};