Fix handling of VectorTile renderBuffer
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@@ -110,9 +110,8 @@ class Executor {
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* @param {number} pixelRatio Pixel ratio.
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* @param {boolean} overlaps The replay can have overlapping geometries.
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* @param {import("../canvas.js").SerializableInstructions} instructions The serializable instructions
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* @param {import("../../size.js").Size} renderBuffer Render buffer (width/height) in pixels.
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*/
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constructor(resolution, pixelRatio, overlaps, instructions, renderBuffer) {
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constructor(resolution, pixelRatio, overlaps, instructions) {
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/**
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* @protected
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* @type {boolean}
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@@ -156,12 +155,6 @@ class Executor {
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*/
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this.coordinateCache_ = {};
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/**
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* @private
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* @type {import("../../size.js").Size}
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*/
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this.renderBuffer_ = renderBuffer;
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/**
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* @private
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* @type {!import("../../transform.js").Transform}
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@@ -30,8 +30,8 @@ const ORDER = [
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class ExecutorGroup {
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/**
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* @param {import("../../extent.js").Extent} maxExtent Max extent for clipping. When a
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* `maxExtent` was set on the Buillder for this executor group, the same `maxExtent`
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* should be set here, unless the target context does not exceet that extent (which
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* `maxExtent` was set on the Builder for this executor group, the same `maxExtent`
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* should be set here, unless the target context does not exceed that extent (which
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* can be the case when rendering to tiles).
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* @param {number} resolution Resolution.
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* @param {number} pixelRatio Pixel ratio.
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@@ -126,15 +126,13 @@ class ExecutorGroup {
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this.executorsByZIndex_[zIndex] = executors;
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}
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const instructionByZindex = allInstructions[zIndex];
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const renderBuffer = [this.renderBuffer_ || 0, this.renderBuffer_ || 0];
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for (const builderType in instructionByZindex) {
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const instructions = instructionByZindex[builderType];
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executors[builderType] = new Executor(
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this.resolution_,
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this.pixelRatio_,
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this.overlaps_,
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instructions,
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renderBuffer
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instructions
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);
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}
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}
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