Add ol.vec.Mat4.makeTransform2D
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@@ -3,6 +3,36 @@ goog.provide('ol.vec.Mat4');
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goog.require('goog.vec.Mat4');
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/**
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* @param {!goog.vec.Mat4.Number} mat Matrix.
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* @param {number} translateX1 Translate X1.
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* @param {number} translateY1 Translate Y1.
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* @param {number} scaleX Scale X.
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* @param {number} scaleY Scale Y.
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* @param {number} rotation Rotation.
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* @param {number} translateX2 Translate X2.
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* @param {number} translateY2 Translate Y2.
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* @return {!goog.vec.Mat4.Number} Matrix.
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*/
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ol.vec.Mat4.makeTransform2D = function(mat, translateX1, translateY1,
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scaleX, scaleY, rotation, translateX2, translateY2) {
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goog.vec.Mat4.makeIdentity(mat);
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if (translateX1 !== 0 || translateY1 !== 0) {
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goog.vec.Mat4.translate(mat, translateX1, translateY1, 0);
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}
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if (scaleX != 1 || scaleY != 1) {
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goog.vec.Mat4.scale(mat, scaleX, scaleY, 1);
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}
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if (rotation !== 0) {
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goog.vec.Mat4.rotateZ(mat, rotation);
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}
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if (translateX2 !== 0 || translateY2 !== 0) {
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goog.vec.Mat4.translate(mat, translateX2, translateY2, 0);
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}
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return mat;
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};
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/**
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* Returns true if mat1 and mat2 represent the same 2D transformation.
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* @param {goog.vec.Mat4.AnyType} mat1 Matrix 1.
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