re-enable image smoothing after rendering

This commit is contained in:
mike-000
2022-01-13 22:32:43 +00:00
parent 89f632fa7e
commit 1c81f60fec
5 changed files with 37 additions and 2 deletions

View File

@@ -4,7 +4,7 @@
import CanvasLayerRenderer from './Layer.js';
import ViewHint from '../../ViewHint.js';
import {ENABLE_RASTER_REPROJECTION} from '../../reproj/common.js';
import {IMAGE_SMOOTHING_DISABLED} from './common.js';
import {IMAGE_SMOOTHING_DISABLED, IMAGE_SMOOTHING_ENABLED} from './common.js';
import {assign} from '../../obj.js';
import {compose as composeTransform, makeInverse} from '../../transform.js';
import {containsExtent, intersects as intersectsExtent} from '../../extent.js';
@@ -219,6 +219,7 @@ class CanvasImageLayerRenderer extends CanvasLayerRenderer {
if (clipped) {
context.restore();
}
assign(context, IMAGE_SMOOTHING_ENABLED);
if (canvasTransform !== canvas.style.transform) {
canvas.style.transform = canvasTransform;

View File

@@ -4,7 +4,7 @@
import CanvasLayerRenderer from './Layer.js';
import TileRange from '../../TileRange.js';
import TileState from '../../TileState.js';
import {IMAGE_SMOOTHING_DISABLED} from './common.js';
import {IMAGE_SMOOTHING_DISABLED, IMAGE_SMOOTHING_ENABLED} from './common.js';
import {
apply as applyTransform,
compose as composeTransform,
@@ -457,6 +457,7 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
if (layerState.extent) {
context.restore();
}
assign(context, IMAGE_SMOOTHING_ENABLED);
if (canvasTransform !== canvas.style.transform) {
canvas.style.transform = canvasTransform;

View File

@@ -10,3 +10,12 @@ export const IMAGE_SMOOTHING_DISABLED = {
imageSmoothingEnabled: false,
msImageSmoothingEnabled: false,
};
/**
* Context options to enable image smoothing.
* @type {Object}
*/
export const IMAGE_SMOOTHING_ENABLED = {
imageSmoothingEnabled: true,
msImageSmoothingEnabled: true,
};