Discard unwanted tiles from tile queue
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@@ -21,7 +21,7 @@ goog.require('ol.TileState');
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/**
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* @typedef {function(ol.Tile, ol.Coordinate, number): (number|undefined)}
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* @typedef {function(ol.Tile, string, ol.Coordinate): (number|undefined)}
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*/
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ol.TilePriorityFunction;
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@@ -102,18 +102,18 @@ ol.TileQueue.prototype.dequeue_ = function() {
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/**
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* Enqueue a tile. O(logn).
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* @param {ol.Tile} tile Tile.
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* @param {string} tileSourceKey Tile source key.
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* @param {ol.Coordinate} tileCenter Tile center.
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* @param {number} tileResolution Tile resolution.
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*/
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ol.TileQueue.prototype.enqueue = function(tile, tileCenter, tileResolution) {
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ol.TileQueue.prototype.enqueue = function(tile, tileSourceKey, tileCenter) {
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if (tile.getState() != ol.TileState.IDLE) {
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return;
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}
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var tileKey = tile.getKey();
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if (!(tileKey in this.queuedTileKeys_)) {
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var priority = this.tilePriorityFunction_(tile, tileCenter, tileResolution);
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var priority = this.tilePriorityFunction_(tile, tileSourceKey, tileCenter);
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if (goog.isDef(priority)) {
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this.heap_.push([priority, tile, tileCenter, tileResolution]);
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this.heap_.push([priority, tile, tileSourceKey, tileCenter]);
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this.queuedTileKeys_[tileKey] = true;
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this.siftDown_(0, this.heap_.length - 1);
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} else {
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@@ -245,13 +245,13 @@ ol.TileQueue.prototype.siftDown_ = function(startIndex, index) {
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ol.TileQueue.prototype.reprioritize = function() {
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var heap = this.heap_;
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var count = heap.length;
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var i, priority, node, tile, tileCenter, tileResolution;
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var i, priority, node, tile, tileCenter, tileSourceKey;
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for (i = count - 1; i >= 0; i--) {
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node = heap[i];
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tile = /** @type {ol.Tile} */ (node[1]);
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tileCenter = /** @type {ol.Coordinate} */ (node[2]);
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tileResolution = /** @type {number} */ (node[3]);
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priority = this.tilePriorityFunction_(tile, tileCenter, tileResolution);
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tileSourceKey = /** @type {string} */ (node[2]);
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tileCenter = /** @type {ol.Coordinate} */ (node[3]);
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priority = this.tilePriorityFunction_(tile, tileSourceKey, tileCenter);
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if (goog.isDef(priority)) {
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node[0] = priority;
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} else {
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