Discard unwanted tiles from tile queue
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@@ -270,6 +270,7 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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var tileLayer = this.getTileLayer();
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var tileSource = tileLayer.getTileSource();
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var tileSourceKey = goog.getUid(tileSource).toString();
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var tileGrid = tileSource.getTileGrid();
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var z = tileGrid.getZForResolution(view2DState.resolution);
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var tileResolution = tileGrid.getResolution(z);
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@@ -392,7 +393,7 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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tileState = tile.getState();
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if (tileState == ol.TileState.IDLE) {
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tileCenter = tileGrid.getTileCoordCenter(tileCoord);
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frameState.tileQueue.enqueue(tile, tileCenter, tileResolution);
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frameState.tileQueue.enqueue(tile, tileSourceKey, tileCenter);
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} else if (tileState == ol.TileState.LOADED) {
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if (mapRenderer.isTileTextureLoaded(tile)) {
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tilesToDrawByZ[z][tileCoord.toString()] = tile;
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@@ -460,6 +461,7 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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}
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this.updateTileUsage(frameState.tileUsage, tileSource, z, tileRange);
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this.updateWantedTiles(frameState.wantedTiles, tileSource, z, tileRange);
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goog.vec.Mat4.makeIdentity(this.matrix_);
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goog.vec.Mat4.translate(this.matrix_,
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