Add a minimum distance config to the cluster source

This commit is contained in:
Maximilian Krög
2020-01-14 22:50:04 +01:00
parent c9ec2083d3
commit 1c4f525ca9
4 changed files with 144 additions and 27 deletions

15
examples/cluster.css Normal file
View File

@@ -0,0 +1,15 @@
.info {
min-width: 3em;
text-align: right;
}
form {
display: table;
}
form > div {
display: table-row;
}
form > div > * {
display: table-cell;
white-space: nowrap;
padding-right: 5px;
}

View File

@@ -8,6 +8,22 @@ tags: "cluster, vector"
---
<div id="map" class="map"></div>
<form>
<label for="distance">cluster distance</label>
<input id="distance" type="range" min="0" max="100" step="1" value="40"/>
<div>
<label for="distance" cellspan>Cluster distance: </label>
<span id="distance-info" class="info"></span>
<span>px</span>
<input id="distance" type="range" min="0" max="200" step="1" value="40"/>
</div>
<div>
<label for="min-distance">Min distance:</label>
<span id="min-distance-info" class="info"></span>
<span>px</span>
<input id="min-distance" type="range" min="0" max="200" step="1" value="20"/>
</div>
<div>
<span>Clusters:</span>
<span id ="num-clusters" class="info"></span>
<span></span>
<span></span>
</div>
</form>

View File

@@ -13,7 +13,11 @@ import {Cluster, OSM, Vector as VectorSource} from '../src/ol/source.js';
import {Tile as TileLayer, Vector as VectorLayer} from '../src/ol/layer.js';
import {boundingExtent} from '../src/ol/extent.js';
const distance = document.getElementById('distance');
const distanceInput = document.getElementById('distance');
const distanceNode = document.getElementById('distance-info');
const minDistanceInput = document.getElementById('min-distance');
const minDistanceNode = document.getElementById('min-distance-info');
const numClustersNode = document.getElementById('num-clusters');
const count = 20000;
const features = new Array(count);
@@ -28,9 +32,15 @@ const source = new VectorSource({
});
const clusterSource = new Cluster({
distance: parseInt(distance.value, 10),
distance: parseInt(distanceInput.value, 10),
minDistance: parseInt(minDistanceInput.value, 10),
source: source,
});
clusterSource.on('change', function (evt) {
numClustersNode.innerText = evt.target.features.length;
});
distanceNode.innerText = clusterSource.getDistance();
minDistanceNode.innerText = clusterSource.getMinDistance();
const styleCache = {};
const clusters = new VectorLayer({
@@ -75,8 +85,14 @@ const map = new Map({
}),
});
distance.addEventListener('input', function () {
clusterSource.setDistance(parseInt(distance.value, 10));
distanceInput.addEventListener('input', function () {
distanceNode.innerText = distanceInput.value;
clusterSource.setDistance(parseInt(distanceInput.value, 10));
});
minDistanceInput.addEventListener('input', function () {
minDistanceNode.innerText = minDistanceInput.value;
clusterSource.setMinDistance(parseInt(minDistanceInput.value, 10));
});
map.on('click', (e) => {

View File

@@ -9,13 +9,19 @@ import Point from '../geom/Point.js';
import VectorSource from './Vector.js';
import {add as addCoordinate, scale as scaleCoordinate} from '../coordinate.js';
import {assert} from '../asserts.js';
import {buffer, createEmpty, createOrUpdateFromCoordinate} from '../extent.js';
import {
buffer,
createEmpty,
createOrUpdateFromCoordinate,
getCenter,
} from '../extent.js';
import {getUid} from '../util.js';
/**
* @typedef {Object} Options
* @property {import("./Source.js").AttributionLike} [attributions] Attributions.
* @property {number} [distance=20] Minimum distance in pixels between clusters.
* @property {number} [distance=20] Distance within which features will be clustered
* together.
* @property {function(Feature):Point} [geometryFunction]
* Function that takes an {@link module:ol/Feature} as argument and returns an
* {@link module:ol/geom/Point} as cluster calculation point for the feature. When a
@@ -29,6 +35,11 @@ import {getUid} from '../util.js';
* ```
* See {@link module:ol/geom/Polygon~Polygon#getInteriorPoint} for a way to get a cluster
* calculation point for polygons.
* @property {number} [minDistance=0] Minimum distance between clusters. Will be capped
* at the configured distance.
* By default no minimum distance is guaranteed. This config can be used to avoid
* overlapping icons. As a tradoff, the cluster feature's position will no longer be
* the center of all its features.
* @property {VectorSource} [source] Source.
* @property {boolean} [wrapX=true] Whether to wrap the world horizontally.
*/
@@ -66,6 +77,18 @@ class Cluster extends VectorSource {
*/
this.distance = options.distance !== undefined ? options.distance : 20;
/**
* @type {number}
* @protected
*/
this.minDistance = options.minDistance || 0;
/**
* @type {number}
* @protected
*/
this.interpolationRatio = 0;
/**
* @type {Array<Feature>}
* @protected
@@ -85,8 +108,15 @@ class Cluster extends VectorSource {
return geometry;
};
/**
* @type {VectorSource}
* @protected
*/
this.source = null;
this.boundRefresh_ = this.refresh.bind(this);
this.updateDistance(this.distance, this.minDistance);
this.setSource(options.source || null);
}
@@ -134,13 +164,31 @@ class Cluster extends VectorSource {
}
/**
* Set the distance in pixels between clusters.
* Set the distance within which features will be clusterd together.
* @param {number} distance The distance in pixels.
* @api
*/
setDistance(distance) {
this.distance = distance;
this.refresh();
this.updateDistance(distance, this.minDistance);
}
/**
* Set the minimum distance between clusters. Will be capped at the
* configured distance.
* @param {number} minDistance The minimum distance in pixels.
* @api
*/
setMinDistance(minDistance) {
this.updateDistance(this.distance, minDistance);
}
/**
* The configured minimum distance between clusters.
* @return {number} The minimum distance.
* @api
*/
getMinDistance() {
return this.minDistance;
}
/**
@@ -168,6 +216,24 @@ class Cluster extends VectorSource {
this.addFeatures(this.features);
}
/**
* Update the distances and refresh the source if necessary.
* @param {number} distance The new distnce.
* @param {number} minDistance The new minimum distance.
*/
updateDistance(distance, minDistance) {
const ratio =
distance === 0 ? 0 : Math.min(minDistance, distance) / distance;
const changed =
distance !== this.distance || this.interpolationRatio !== ratio;
this.distance = distance;
this.minDistance = minDistance;
this.interpolationRatio = ratio;
if (changed) {
this.refresh();
}
}
/**
* @protected
*/
@@ -179,9 +245,7 @@ class Cluster extends VectorSource {
const mapDistance = this.distance * this.resolution;
const features = this.source.getFeatures();
/**
* @type {!Object<string, boolean>}
*/
/** @type {Object<string, true>} */
const clustered = {};
for (let i = 0, ii = features.length; i < ii; i++) {
@@ -193,17 +257,17 @@ class Cluster extends VectorSource {
createOrUpdateFromCoordinate(coordinates, extent);
buffer(extent, mapDistance, extent);
let neighbors = this.source.getFeaturesInExtent(extent);
neighbors = neighbors.filter(function (neighbor) {
const neighbors = this.source
.getFeaturesInExtent(extent)
.filter(function (neighbor) {
const uid = getUid(neighbor);
if (!(uid in clustered)) {
clustered[uid] = true;
return true;
} else {
if (uid in clustered) {
return false;
}
clustered[uid] = true;
return true;
});
this.features.push(this.createCluster(neighbors));
this.features.push(this.createCluster(neighbors, extent));
}
}
}
@@ -211,10 +275,11 @@ class Cluster extends VectorSource {
/**
* @param {Array<Feature>} features Features
* @param {import("../extent.js").Extent} extent The searched extent for these features.
* @return {Feature} The cluster feature.
* @protected
*/
createCluster(features) {
createCluster(features, extent) {
const centroid = [0, 0];
for (let i = features.length - 1; i >= 0; --i) {
const geometry = this.geometryFunction(features[i]);
@@ -225,9 +290,14 @@ class Cluster extends VectorSource {
}
}
scaleCoordinate(centroid, 1 / features.length);
const cluster = new Feature(new Point(centroid));
cluster.set('features', features);
const searchCenter = getCenter(extent);
const ratio = this.interpolationRatio;
const geometry = new Point([
centroid[0] * (1 - ratio) + searchCenter[0] * ratio,
centroid[1] * (1 - ratio) + searchCenter[1] * ratio,
]);
const cluster = new Feature(geometry);
cluster.set('features', features, true);
return cluster;
}
}