Clarifying docs and removing a bit of lint.

git-svn-id: http://svn.openlayers.org/trunk/openlayers@11020 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
Tim Schaub
2011-01-07 22:28:25 +00:00
parent ece7beff27
commit 1c1bcf86ff
+14 -11
View File
@@ -43,22 +43,25 @@ OpenLayers.Handler.Box = OpenLayers.Class(OpenLayers.Handler, {
* *
* Parameters: * Parameters:
* control - {<OpenLayers.Control>} * control - {<OpenLayers.Control>}
* callbacks - {Object} An object containing a single function to be * callbacks - {Object} An object with a "done" property whose value is a
* called when the drag operation is finished. * callback to be called when the box drag operation is finished.
* The callback should expect to recieve a single * The callback should expect to recieve a single argument, the box
* argument, the point geometry. * bounds or a pixel. If the box dragging didn't span more than a 5
* pixel distance, a pixel will be returned instead of a bounds object.
* options - {Object} * options - {Object}
*/ */
initialize: function(control, callbacks, options) { initialize: function(control, callbacks, options) {
OpenLayers.Handler.prototype.initialize.apply(this, arguments); OpenLayers.Handler.prototype.initialize.apply(this, arguments);
var callbacks = {
"down": this.startBox,
"move": this.moveBox,
"out": this.removeBox,
"up": this.endBox
};
this.dragHandler = new OpenLayers.Handler.Drag( this.dragHandler = new OpenLayers.Handler.Drag(
this, callbacks, {keyMask: this.keyMask}); this,
{
down: this.startBox,
move: this.moveBox,
out: this.removeBox,
up: this.endBox
},
{keyMask: this.keyMask}
);
}, },
/** /**