Improved shader compilation & fixed PointsLayer ones
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@@ -10,10 +10,12 @@ import WebGLFragment from "../../webgl/Fragment";
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import GeometryType from "../../geom/GeometryType";
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const VERTEX_SHADER = `
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precision mediump float;
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attribute vec2 a_position;
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attribute vec2 a_texCoord;
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attribute float a_opacity;
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attribute float a_rotateWithView;
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attribute vec2 a_offsets;
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uniform mat4 u_projectionMatrix;
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uniform mat4 u_offsetScaleMatrix;
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@@ -34,6 +36,7 @@ const VERTEX_SHADER = `
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}`;
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const FRAGMENT_SHADER = `
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precision mediump float;
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uniform float u_opacity;
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uniform sampler2D u_image;
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