Improved shader compilation & fixed PointsLayer ones

This commit is contained in:
Olivier Guyot
2018-11-14 14:53:53 +01:00
parent 97b16be572
commit 1c11dc5311
2 changed files with 51 additions and 45 deletions

View File

@@ -10,10 +10,12 @@ import WebGLFragment from "../../webgl/Fragment";
import GeometryType from "../../geom/GeometryType";
const VERTEX_SHADER = `
precision mediump float;
attribute vec2 a_position;
attribute vec2 a_texCoord;
attribute float a_opacity;
attribute float a_rotateWithView;
attribute vec2 a_offsets;
uniform mat4 u_projectionMatrix;
uniform mat4 u_offsetScaleMatrix;
@@ -34,6 +36,7 @@ const VERTEX_SHADER = `
}`;
const FRAGMENT_SHADER = `
precision mediump float;
uniform float u_opacity;
uniform sampler2D u_image;