Use high resolution tiles in DOM renderer

This commit is contained in:
Tom Payne
2013-04-08 21:18:26 +02:00
parent 8da1f3400b
commit 1b7ee36680

View File

@@ -115,7 +115,7 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
tilesToDrawByZ, getTileIfLoaded);
var allTilesLoaded = true;
var tile, tileState, x, y;
var childTileRange, fullyLoaded, tile, tileState, x, y;
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
@@ -130,7 +130,14 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
}
allTilesLoaded = false;
tileGrid.forEachTileCoordParentTileRange(tile.tileCoord, findLoadedTiles);
fullyLoaded = tileGrid.forEachTileCoordParentTileRange(
tile.tileCoord, findLoadedTiles);
if (!fullyLoaded) {
childTileRange = tileGrid.getTileCoordChildTileRange(tile.tileCoord);
if (!goog.isNull(childTileRange)) {
findLoadedTiles(z + 1, childTileRange);
}
}
}