Add text background rendering and text padding

This commit is contained in:
Andreas Hocevar
2017-11-10 16:47:15 +01:00
parent bbec759c5e
commit 1afc686af9
7 changed files with 312 additions and 48 deletions

View File

@@ -290,6 +290,11 @@ ol.render.canvas.TextReplay.prototype.drawText = function(geometry, feature) {
}
end = this.appendFlatCoordinates(flatCoordinates, 0, end, stride, false, false);
this.beginGeometry(geometry, feature);
if (textState.backgroundFill || textState.backgroundStroke) {
this.setFillStrokeStyle(textState.backgroundFill, textState.backgroundStroke);
this.updateFillStyle(this.state, this.applyFill, geometry);
this.updateStrokeStyle(this.state, this.applyStroke);
}
this.drawTextImage_(label, begin, end);
this.endGeometry(geometry, feature);
}
@@ -385,12 +390,18 @@ ol.render.canvas.TextReplay.prototype.drawTextImage_ = function(label, begin, en
this.instructions.push([ol.render.canvas.Instruction.DRAW_IMAGE, begin, end,
label, (anchorX - this.textOffsetX_) * pixelRatio, (anchorY - this.textOffsetY_) * pixelRatio,
this.declutterGroup_, label.height, 1, 0, 0, this.textRotateWithView_, this.textRotation_,
1, true, label.width
1, true, label.width,
textState.padding == ol.render.canvas.defaultPadding ?
ol.render.canvas.defaultPadding : textState.padding.map(function(p) {
return p * pixelRatio;
}),
!!textState.backgroundFill, !!textState.backgroundStroke
]);
this.hitDetectionInstructions.push([ol.render.canvas.Instruction.DRAW_IMAGE, begin, end,
label, (anchorX - this.textOffsetX_) * pixelRatio, (anchorY - this.textOffsetY_) * pixelRatio,
this.declutterGroup_, label.height, 1, 0, 0, this.textRotateWithView_, this.textRotation_,
1 / pixelRatio, true, label.width
1 / pixelRatio, true, label.width, textState.padding,
!!textState.backgroundFill, !!textState.backgroundStroke
]);
};
@@ -500,6 +511,9 @@ ol.render.canvas.TextReplay.prototype.setTextStyle = function(textStyle, declutt
textState.placement = textStyle.getPlacement();
textState.textAlign = textStyle.getTextAlign();
textState.textBaseline = textStyle.getTextBaseline() || ol.render.canvas.defaultTextBaseline;
textState.backgroundFill = textStyle.getBackgroundFill();
textState.backgroundStroke = textStyle.getBackgroundStroke();
textState.padding = textStyle.getPadding() || ol.render.canvas.defaultPadding;
textState.scale = textScale === undefined ? 1 : textScale;
var textOffsetX = textStyle.getOffsetX();