Merge pull request #274 from tschaub/utfgrid
UTFGrid Tile, Layer, and Control. This adds support for responsive handling of interactions with large numbers of features represented by UTFGrids.
This commit is contained in:
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lib/OpenLayers/Control/UTFGrid.js
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240
lib/OpenLayers/Control/UTFGrid.js
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/* Copyright (c) 2006-2012 by OpenLayers Contributors (see authors.txt for
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* full list of contributors). Published under the Clear BSD license.
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* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
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* full text of the license. */
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/**
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* @requires OpenLayers/Control.js
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* @requires OpenLayers/Handler/Hover.js
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* @requires OpenLayers/Handler/Click.js
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*/
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/**
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* Class: OpenLayers.Control.UTFGrid
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*
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* This Control provides behavior associated with UTFGrid Layers.
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* These 'hit grids' provide underlying feature attributes without
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* calling the server (again). This control allows Mousemove, Hovering
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* and Click events to trigger callbacks that use the attributes in
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* whatever way you need.
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*
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* The most common example may be a UTFGrid layer containing feature
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* attributes that are displayed in a div as you mouseover.
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*
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* Example Code:
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*
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* (start code)
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* var world_utfgrid = new OpenLayers.Layer.UTFGrid(
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* 'UTFGrid Layer',
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* "http://tiles/world_utfgrid/${z}/${x}/${y}.json"
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* );
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* map.addLayer(world_utfgrid);
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*
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* var control = new OpenLayers.Control.UTFGrid({
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* layers: [world_utfgrid],
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* handlerMode: 'move',
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* callback: function(infoLookup) {
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* // do something with returned data
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*
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* }
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* })
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* (end code)
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*
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*
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* Inherits from:
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* - <OpenLayers.Control>
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*/
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OpenLayers.Control.UTFGrid = OpenLayers.Class(OpenLayers.Control, {
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/**
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* APIProperty: autoActivate
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* {Boolean} Activate the control when it is added to a map. Default is
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* true.
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*/
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autoActivate: true,
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/**
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* APIProperty: Layers
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* List of layers to consider. Must be Layer.UTFGrids
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* `null` is the default indicating all UTFGrid Layers are queried.
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* {Array} <OpenLayers.Layer.UTFGrid>
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*/
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layers: null,
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/* Property: defaultHandlerOptions
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* The default opts passed to the handler constructors
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*/
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defaultHandlerOptions: {
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'delay': 300,
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'pixelTolerance': 4,
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'stopMove': false,
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'single': true,
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'double': false,
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'stopSingle': false,
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'stopDouble': false
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},
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/* APIProperty: handlerMode
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* Defaults to 'click'. Can be 'hover' or 'move'.
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*/
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handlerMode: 'click',
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/**
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* APIMethod: setHandler
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* sets this.handlerMode and calls resetHandler()
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*
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* Parameters:
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* hm - {String} Handler Mode string; 'click', 'hover' or 'move'.
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*/
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setHandler: function(hm) {
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this.handlerMode = hm;
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this.resetHandler();
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},
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/**
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* Method: resetHandler
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* Deactivates the old hanlder and creates a new
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* <OpenLayers.Handler> based on the mode specified in
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* this.handlerMode
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*
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*/
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resetHandler: function() {
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if (this.handler) {
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this.handler.deactivate();
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this.handler.destroy();
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this.handler = null;
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}
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if (this.handlerMode == 'hover') {
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// Handle this event on hover
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this.handler = new OpenLayers.Handler.Hover(
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this,
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{'pause': this.handleEvent, 'move': this.reset},
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this.handlerOptions
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);
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} else if (this.handlerMode == 'click') {
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// Handle this event on click
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this.handler = new OpenLayers.Handler.Click(
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this, {
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'click': this.handleEvent
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}, this.handlerOptions
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);
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} else if (this.handlerMode == 'move') {
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this.handler = new OpenLayers.Handler.Hover(
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this,
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// Handle this event while hovering OR moving
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{'pause': this.handleEvent, 'move': this.handleEvent},
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this.handlerOptions
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);
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}
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if (this.handler) {
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return true;
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} else {
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return false;
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}
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},
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/**
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* Constructor: <OpenLayers.Control.UTFGrid>
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*
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* Parameters:
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* options - {Object}
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*/
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initialize: function(options) {
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options = options || {};
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options.handlerOptions = options.handlerOptions || this.defaultHandlerOptions;
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OpenLayers.Control.prototype.initialize.apply(this, [options]);
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this.resetHandler();
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},
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/**
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* Method: handleEvent
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* Internal method called when specified event is triggered.
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*
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* This method does several things:
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*
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* Gets the lonLat of the event.
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*
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* Loops through the appropriate hit grid layers and gathers the attributes.
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*
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* Passes the attributes to the callback
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*
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* Parameters:
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* evt - {<OpenLayers.Event>}
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*/
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handleEvent: function(evt) {
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if (evt == null) {
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this.reset();
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return;
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}
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var lonLat = this.map.getLonLatFromPixel(evt.xy);
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if (!lonLat) {
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return;
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}
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var layers = this.findLayers();
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if (layers.length > 0) {
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var infoLookup = {};
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var layer, idx;
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for (var i=0, len=layers.length; i<len; i++) {
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layer = layers[i];
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idx = OpenLayers.Util.indexOf(this.map.layers, layer);
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infoLookup[idx] = layer.getFeatureInfo(lonLat);
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}
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this.callback(infoLookup, lonLat, evt.xy);
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}
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},
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/**
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* APIMethod: callback
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* Function to be called when a mouse event corresponds with a location that
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* includes data in one of the configured UTFGrid layers.
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*
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* Parameters:
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* infoLookup - {Object} Keys of this object are layer indexes and can be
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* used to resolve a layer in the map.layers array. The structure of
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* the property values depend on the data included in the underlying
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* UTFGrid and may be any valid JSON type.
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*/
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callback: function(infoLookup) {
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// to be provided in the constructor
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},
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/**
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* Method: reset
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* Calls the callback with null.
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*/
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reset: function(evt) {
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this.callback(null);
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},
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/**
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* Method: findLayers
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* Internal method to get the layers, independent of whether we are
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* inspecting the map or using a client-provided array
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*
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* The default value of this.layers is null; this causes the
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* findLayers method to return ALL UTFGrid layers encountered.
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*
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* Parameters:
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* None
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*
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* Returns:
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* {Array} Layers to handle on each event
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*/
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findLayers: function() {
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var candidates = this.layers || this.map.layers;
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var layers = [];
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var layer;
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for (var i=candidates.length-1; i>=0; --i) {
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layer = candidates[i];
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if (layer instanceof OpenLayers.Layer.UTFGrid ) {
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layers.push(layer);
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}
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}
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return layers;
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},
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CLASS_NAME: "OpenLayers.Control.UTFGrid"
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});
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