Consistent use of Array and Object types
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@@ -37,7 +37,7 @@ const DEFAULT_FRAGMENT_SHADER = `
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* the main canvas that will then be sampled up (useful for saving resource on blur steps).
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* @property {string} [vertexShader] Vertex shader source
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* @property {string} [fragmentShader] Fragment shader source
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* @property {Object.<string,import("./Helper").UniformValue>} [uniforms] Uniform definitions for the post process step
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* @property {Object<string,import("./Helper").UniformValue>} [uniforms] Uniform definitions for the post process step
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*/
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/**
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