Consistent use of Array and Object types

This commit is contained in:
Tim Schaub
2021-02-02 13:53:10 -07:00
parent 11d92763ec
commit 19bb3f8c88
8 changed files with 14 additions and 14 deletions
+1 -1
View File
@@ -37,7 +37,7 @@ const DEFAULT_FRAGMENT_SHADER = `
* the main canvas that will then be sampled up (useful for saving resource on blur steps).
* @property {string} [vertexShader] Vertex shader source
* @property {string} [fragmentShader] Fragment shader source
* @property {Object.<string,import("./Helper").UniformValue>} [uniforms] Uniform definitions for the post process step
* @property {Object<string,import("./Helper").UniformValue>} [uniforms] Uniform definitions for the post process step
*/
/**