Consistent use of Array and Object types

This commit is contained in:
Tim Schaub
2021-02-02 13:53:10 -07:00
parent 11d92763ec
commit 19bb3f8c88
8 changed files with 14 additions and 14 deletions
+1 -1
View File
@@ -54,7 +54,7 @@ import {listen, unlistenByKey} from '../../events.js';
* @property {string} fragmentShader Fragment shader source, mandatory.
* @property {string} [hitVertexShader] Vertex shader source for hit detection rendering.
* @property {string} [hitFragmentShader] Fragment shader source for hit detection rendering.
* @property {Object.<string,import("../../webgl/Helper").UniformValue>} [uniforms] Uniform definitions for the post process steps
* @property {Object<string,import("../../webgl/Helper").UniformValue>} [uniforms] Uniform definitions for the post process steps
* Please note that `u_texture` is reserved for the main texture slot.
* @property {Array<import("./Layer").PostProcessesOptions>} [postProcesses] Post-processes definitions
*/