Consistent use of Array and Object types

This commit is contained in:
Tim Schaub
2021-02-02 13:53:10 -07:00
parent 11d92763ec
commit 19bb3f8c88
8 changed files with 14 additions and 14 deletions

View File

@@ -32,13 +32,13 @@ export const WebGLWorkerMessageType = {
* the main canvas that will then be sampled up (useful for saving resource on blur steps).
* @property {string} [vertexShader] Vertex shader source
* @property {string} [fragmentShader] Fragment shader source
* @property {Object.<string,import("../../webgl/Helper").UniformValue>} [uniforms] Uniform definitions for the post process step
* @property {Object<string,import("../../webgl/Helper").UniformValue>} [uniforms] Uniform definitions for the post process step
*/
/**
* @typedef {Object} Options
* @property {string} [className='ol-layer'] A CSS class name to set to the canvas element.
* @property {Object.<string,import("../../webgl/Helper").UniformValue>} [uniforms] Uniform definitions for the post process steps
* @property {Object<string,import("../../webgl/Helper").UniformValue>} [uniforms] Uniform definitions for the post process steps
* @property {Array<PostProcessesOptions>} [postProcesses] Post-processes definitions
*/