Consistent use of Array and Object types
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@@ -32,13 +32,13 @@ export const WebGLWorkerMessageType = {
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* the main canvas that will then be sampled up (useful for saving resource on blur steps).
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* @property {string} [vertexShader] Vertex shader source
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* @property {string} [fragmentShader] Fragment shader source
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* @property {Object.<string,import("../../webgl/Helper").UniformValue>} [uniforms] Uniform definitions for the post process step
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* @property {Object<string,import("../../webgl/Helper").UniformValue>} [uniforms] Uniform definitions for the post process step
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*/
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/**
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* @typedef {Object} Options
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* @property {string} [className='ol-layer'] A CSS class name to set to the canvas element.
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* @property {Object.<string,import("../../webgl/Helper").UniformValue>} [uniforms] Uniform definitions for the post process steps
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* @property {Object<string,import("../../webgl/Helper").UniformValue>} [uniforms] Uniform definitions for the post process steps
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* @property {Array<PostProcessesOptions>} [postProcesses] Post-processes definitions
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*/
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