Always use load extent with real world center
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@@ -361,7 +361,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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const center = viewState.center.slice();
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const extent = buffer(frameStateExtent,
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vectorLayerRenderBuffer * resolution);
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let loadExtent = extent.slice();
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const loadExtent = extent.slice();
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const projectionExtent = viewState.projection.getExtent();
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if (vectorSource.getWrapX() && viewState.projection.canWrapX() &&
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@@ -375,11 +375,10 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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const gutter = Math.max(getWidth(extent) / 2, worldWidth);
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extent[0] = projectionExtent[0] - gutter;
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extent[2] = projectionExtent[2] + gutter;
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if (vectorSource.getLoadWrapX()) {
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loadExtent = extent;
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}
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const worldsAway = Math.floor((center[0] - projectionExtent[0]) / worldWidth);
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center[0] -= (worldsAway * worldWidth);
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loadExtent[0] -= (worldsAway * worldWidth);
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loadExtent[2] -= (worldsAway * worldWidth);
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}
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if (!this.dirty_ &&
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