Merge pull request #702 from ahocevar/smart-queue

New tile image cache and tile queue improvements. r=@bartvde,@elemoine
This commit is contained in:
ahocevar
2013-01-07 06:38:07 -08:00
18 changed files with 656 additions and 237 deletions
+7 -12
View File
@@ -197,20 +197,12 @@ OpenLayers.Layer.Bing = OpenLayers.Class(OpenLayers.Layer.XYZ, {
res.zoomMax + 1 - res.zoomMin, this.numZoomLevels
)
}, true);
if (!this.isBaseLayer) {
this.redraw();
}
this.updateAttribution();
},
/**
* Method: drawTileFromQueue
* Draws the first tile from the tileQueue, and unqueues that tile
*/
drawTileFromQueue: function() {
// don't start working on the queue before we have a url from initLayer
if (this.url) {
OpenLayers.Layer.XYZ.prototype.drawTileFromQueue.apply(this, arguments);
}
},
/**
* Method: getURL
*
@@ -218,6 +210,9 @@ OpenLayers.Layer.Bing = OpenLayers.Class(OpenLayers.Layer.XYZ, {
* bounds - {<OpenLayers.Bounds>}
*/
getURL: function(bounds) {
if (!this.url) {
return;
}
var xyz = this.getXYZ(bounds), x = xyz.x, y = xyz.y, z = xyz.z;
var quadDigits = [];
for (var i = z; i > 0; --i) {
+14 -122
View File
@@ -113,14 +113,6 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
*/
numLoadingTiles: 0,
/**
* APIProperty: tileLoadingDelay
* {Integer} Number of milliseconds before we shift and load
* tiles when panning. Ignored if <OpenLayers.Animation.isNative> is
* true. Default is 85.
*/
tileLoadingDelay: 85,
/**
* Property: serverResolutions
* {Array(Number}} This property is documented in subclasses as
@@ -128,32 +120,6 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
*/
serverResolutions: null,
/**
* Property: moveTimerId
* {Number} The id of the <deferMoveGriddedTiles> timer.
*/
moveTimerId: null,
/**
* Property: deferMoveGriddedTiles
* {Function} A function that defers execution of <moveGriddedTiles> by
* <tileLoadingDelay>. If <OpenLayers.Animation.isNative> is true, this
* is null and unused.
*/
deferMoveGriddedTiles: null,
/**
* Property: tileQueueId
* {Number} The id of the <drawTileFromQueue> animation.
*/
tileQueueId: null,
/**
* Property: tileQueue
* {Array(<OpenLayers.Tile>)} Tiles queued for drawing.
*/
tileQueue: null,
/**
* Property: loading
* {Boolean} Indicates if tiles are being loaded.
@@ -240,7 +206,7 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
* should not be zero.
*/
className: null,
/**
* Register a listener for a particular event with the following syntax:
* (code)
@@ -255,6 +221,9 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
* element - {DOMElement} A reference to layer.events.element.
*
* Supported event types:
* addtile - Triggered when a tile is added to this layer. Listeners receive
* an object as first argument, which has a tile property that
* references the tile that has been added.
* tileloadstart - Triggered when a tile starts loading. Listeners receive
* an object as first argument, which has a tile property that
* references the tile that starts loading.
@@ -269,6 +238,7 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
* still hidden) if a tile failed to load. Listeners receive an object
* as first argument, which has a tile property that references the
* tile that could not be loaded.
* retile - Triggered when the layer recreates its tile grid.
*/
/**
@@ -308,18 +278,10 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
OpenLayers.Layer.HTTPRequest.prototype.initialize.apply(this,
arguments);
this.grid = [];
this.tileQueue = [];
this._removeBackBuffer = OpenLayers.Function.bind(this.removeBackBuffer, this);
this.initProperties();
if (!OpenLayers.Animation.isNative) {
this.deferMoveGriddedTiles = OpenLayers.Function.bind(function() {
this.moveGriddedTiles(true);
this.moveTimerId = null;
}, this);
}
this.rowSign = this.tileOriginCorner.substr(0, 1) === "t" ? 1 : -1;
},
@@ -358,15 +320,7 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
* map - {<OpenLayers.Map>} The map.
*/
removeMap: function(map) {
if (this.moveTimerId !== null) {
window.clearTimeout(this.moveTimerId);
this.moveTimerId = null;
}
this.clearTileQueue();
if(this.backBufferTimerId !== null) {
window.clearTimeout(this.backBufferTimerId);
this.backBufferTimerId = null;
}
this.removeBackBuffer();
},
/**
@@ -388,7 +342,6 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
* destroy() on each of them to kill circular references
*/
clearGrid:function() {
this.clearTileQueue();
if (this.grid) {
for(var iRow=0, len=this.grid.length; iRow<len; iRow++) {
var row = this.grid[iRow];
@@ -456,13 +409,10 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
// we do not want to copy reference to grid, so we make a new array
obj.grid = [];
obj.gridResolution = null;
// same for backbuffer and tile queue
// same for backbuffer
obj.backBuffer = null;
obj.backBufferTimerId = null;
obj.tileQueue = [];
obj.tileQueueId = null;
obj.loading = false;
obj.moveTimerId = null;
return obj;
},
@@ -608,50 +558,6 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
return data;
},
/**
* Method: queueTileDraw
* Adds a tile to the animation queue that will draw it.
*
* Parameters:
* evt - {Object} Listener argument of the tile's beforedraw event
*/
queueTileDraw: function(evt) {
var tile = evt.object;
if (!~OpenLayers.Util.indexOf(this.tileQueue, tile)) {
// queue only if not in queue already
this.tileQueue.push(tile);
}
if (!this.tileQueueId) {
this.tileQueueId = OpenLayers.Animation.start(
OpenLayers.Function.bind(this.drawTileFromQueue, this),
null, this.div
);
}
return false;
},
/**
* Method: drawTileFromQueue
* Draws the first tile from the tileQueue, and unqueues that tile
*/
drawTileFromQueue: function() {
if (this.tileQueue.length === 0) {
this.clearTileQueue();
} else {
this.tileQueue.shift().draw(true);
}
},
/**
* Method: clearTileQueue
* Clears the animation queue
*/
clearTileQueue: function() {
OpenLayers.Animation.stop(this.tileQueueId);
this.tileQueueId = null;
this.tileQueue = [];
},
/**
* Method: destroyTile
*
@@ -881,7 +787,7 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
* bounds - {<OpenLayers.Bounds>}
*/
initSingleTile: function(bounds) {
this.clearTileQueue();
this.events.triggerEvent("retile");
//determine new tile bounds
var center = bounds.getCenterLonLat();
@@ -1014,7 +920,7 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
* bounds - {<OpenLayers.Bounds>}
*/
initGriddedTiles:function(bounds) {
this.clearTileQueue();
this.events.triggerEvent("retile");
// work out mininum number of rows and columns; this is the number of
// tiles required to cover the viewport plus at least one for panning
@@ -1093,8 +999,7 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
//shave off exceess rows and colums
this.removeExcessTiles(rowidx, colidx);
var resolution = this.getServerResolution(),
immediately = resolution === this.gridResolution;
var resolution = this.getServerResolution();
// store the resolution of the grid
this.gridResolution = resolution;
@@ -1103,7 +1008,7 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
return a.distance - b.distance;
});
for (var i=0, ii=tileData.length; i<ii; ++i) {
tileData[i].tile.draw(immediately);
tileData[i].tile.draw();
}
},
@@ -1134,7 +1039,7 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
var tile = new this.tileClass(
this, position, bounds, null, this.tileSize, this.tileOptions
);
tile.events.register("beforedraw", this, this.queueTileDraw);
this.events.triggerEvent("addtile", {tile: tile});
return tile;
},
@@ -1165,7 +1070,7 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
aborted: evt.type === "unload"
});
//if that was the last tile, then trigger a 'loadend' on the layer
if (this.tileQueue.length === 0 && this.numLoadingTiles === 0) {
if (this.numLoadingTiles === 0) {
this.loading = false;
this.events.triggerEvent("loadend");
if(this.backBuffer) {
@@ -1218,21 +1123,8 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
/**
* Method: moveGriddedTiles
*
* Parameter:
* deferred - {Boolean} true if this is a deferred call that should not
* be delayed.
*/
moveGriddedTiles: function(deferred) {
if (!deferred && !OpenLayers.Animation.isNative) {
if (this.moveTimerId != null) {
window.clearTimeout(this.moveTimerId);
}
this.moveTimerId = window.setTimeout(
this.deferMoveGriddedTiles, this.tileLoadingDelay
);
return;
}
moveGriddedTiles: function() {
var buffer = this.buffer + 1;
while(true) {
var tlTile = this.grid[0][0];