Named exports from ol/transform
This commit is contained in:
@@ -10,7 +10,7 @@ import {TRUE} from '../functions.js';
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import {visibleAtResolution} from '../layer/Layer.js';
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import {getLayerRendererPlugins} from '../plugins.js';
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import {iconImageCache} from '../style.js';
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import _ol_transform_ from '../transform.js';
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import {compose as composeTransform, invert as invertTransform, setFromArray as transformSetFromArray} from '../transform.js';
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/**
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* @constructor
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@@ -56,14 +56,14 @@ MapRenderer.prototype.calculateMatrices2D = function(frameState) {
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const coordinateToPixelTransform = frameState.coordinateToPixelTransform;
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const pixelToCoordinateTransform = frameState.pixelToCoordinateTransform;
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_ol_transform_.compose(coordinateToPixelTransform,
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composeTransform(coordinateToPixelTransform,
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frameState.size[0] / 2, frameState.size[1] / 2,
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1 / viewState.resolution, -1 / viewState.resolution,
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-viewState.rotation,
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-viewState.center[0], -viewState.center[1]);
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_ol_transform_.invert(
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_ol_transform_.setFromArray(pixelToCoordinateTransform, coordinateToPixelTransform));
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invertTransform(
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transformSetFromArray(pixelToCoordinateTransform, coordinateToPixelTransform));
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};
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@@ -13,7 +13,7 @@ import {assign} from '../../obj.js';
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import {getLayerRendererPlugins} from '../../plugins.js';
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import RendererType from '../Type.js';
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import IntermediateCanvasRenderer from '../canvas/IntermediateCanvas.js';
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import _ol_transform_ from '../../transform.js';
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import {create as createTransform, compose as composeTransform} from '../../transform.js';
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/**
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* @constructor
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@@ -35,7 +35,7 @@ const CanvasImageLayerRenderer = function(imageLayer) {
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* @private
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* @type {ol.Transform}
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*/
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this.imageTransform_ = _ol_transform_.create();
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this.imageTransform_ = createTransform();
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/**
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* @type {!Array.<string>}
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@@ -175,13 +175,13 @@ CanvasImageLayerRenderer.prototype.prepareFrame = function(frameState, layerStat
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const imagePixelRatio = image.getPixelRatio();
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const scale = pixelRatio * imageResolution /
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(viewResolution * imagePixelRatio);
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const transform = _ol_transform_.compose(this.imageTransform_,
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const transform = composeTransform(this.imageTransform_,
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pixelRatio * size[0] / 2, pixelRatio * size[1] / 2,
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scale, scale,
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0,
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imagePixelRatio * (imageExtent[0] - viewCenter[0]) / imageResolution,
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imagePixelRatio * (viewCenter[1] - imageExtent[3]) / imageResolution);
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_ol_transform_.compose(this.coordinateToCanvasPixelTransform,
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composeTransform(this.coordinateToCanvasPixelTransform,
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pixelRatio * size[0] / 2 - transform[4], pixelRatio * size[1] / 2 - transform[5],
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pixelRatio / viewResolution, -pixelRatio / viewResolution,
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0,
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@@ -6,7 +6,7 @@ import {scale as scaleCoordinate} from '../../coordinate.js';
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import {createCanvasContext2D} from '../../dom.js';
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import {containsExtent, intersects} from '../../extent.js';
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import CanvasLayerRenderer from '../canvas/Layer.js';
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import _ol_transform_ from '../../transform.js';
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import {create as createTransform, apply as applyTransform} from '../../transform.js';
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/**
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* @constructor
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@@ -22,7 +22,7 @@ const IntermediateCanvasRenderer = function(layer) {
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* @protected
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* @type {ol.Transform}
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*/
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this.coordinateToCanvasPixelTransform = _ol_transform_.create();
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this.coordinateToCanvasPixelTransform = createTransform();
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/**
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* @private
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@@ -128,7 +128,7 @@ IntermediateCanvasRenderer.prototype.forEachLayerAtCoordinate = function(coordin
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// so that for example also transparent polygons are detected
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return CanvasLayerRenderer.prototype.forEachLayerAtCoordinate.apply(this, arguments);
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} else {
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const pixel = _ol_transform_.apply(this.coordinateToCanvasPixelTransform, coordinate.slice());
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const pixel = applyTransform(this.coordinateToCanvasPixelTransform, coordinate.slice());
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scaleCoordinate(pixel, frameState.viewState.resolution / this.renderedResolution);
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if (!this.hitCanvasContext_) {
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@@ -9,7 +9,7 @@ import RenderEventType from '../../render/EventType.js';
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import {rotateAtOffset} from '../../render/canvas.js';
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import CanvasImmediateRenderer from '../../render/canvas/Immediate.js';
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import LayerRenderer from '../Layer.js';
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import _ol_transform_ from '../../transform.js';
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import {create as createTransform, apply as applyTransform, compose as composeTransform} from '../../transform.js';
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/**
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* @constructor
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@@ -31,7 +31,7 @@ const CanvasLayerRenderer = function(layer) {
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* @private
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* @type {ol.Transform}
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*/
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this.transform_ = _ol_transform_.create();
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this.transform_ = createTransform();
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};
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@@ -54,10 +54,10 @@ CanvasLayerRenderer.prototype.clip = function(context, frameState, extent) {
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const bottomRight = getBottomRight(/** @type {ol.Extent} */ (extent));
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const bottomLeft = getBottomLeft(/** @type {ol.Extent} */ (extent));
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_ol_transform_.apply(frameState.coordinateToPixelTransform, topLeft);
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_ol_transform_.apply(frameState.coordinateToPixelTransform, topRight);
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_ol_transform_.apply(frameState.coordinateToPixelTransform, bottomRight);
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_ol_transform_.apply(frameState.coordinateToPixelTransform, bottomLeft);
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applyTransform(frameState.coordinateToPixelTransform, topLeft);
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applyTransform(frameState.coordinateToPixelTransform, topRight);
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applyTransform(frameState.coordinateToPixelTransform, bottomRight);
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applyTransform(frameState.coordinateToPixelTransform, bottomLeft);
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context.save();
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rotateAtOffset(context, -rotation, width / 2, height / 2);
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@@ -168,7 +168,7 @@ CanvasLayerRenderer.prototype.getTransform = function(frameState, offsetX) {
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const angle = -viewState.rotation;
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const dx2 = -viewState.center[0] + offsetX;
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const dy2 = -viewState.center[1];
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return _ol_transform_.compose(this.transform_, dx1, dy1, sx, sy, angle, dx2, dy2);
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return composeTransform(this.transform_, dx1, dy1, sx, sy, angle, dx2, dy2);
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};
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@@ -3,7 +3,7 @@
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*/
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// FIXME offset panning
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import _ol_transform_ from '../../transform.js';
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import {create as createTransform, apply as applyTransform, compose as composeTransform} from '../../transform.js';
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import {inherits} from '../../index.js';
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import {stableSort} from '../../array.js';
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import {CLASS_UNSELECTABLE} from '../../css.js';
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@@ -56,7 +56,7 @@ const CanvasMapRenderer = function(container, map) {
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* @private
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* @type {ol.Transform}
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*/
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this.transform_ = _ol_transform_.create();
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this.transform_ = createTransform();
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};
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@@ -123,7 +123,7 @@ CanvasMapRenderer.prototype.getTransform = function(frameState) {
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const angle = -viewState.rotation;
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const dx2 = -viewState.center[0];
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const dy2 = -viewState.center[1];
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return _ol_transform_.compose(this.transform_, dx1, dy1, sx, sy, angle, dx2, dy2);
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return composeTransform(this.transform_, dx1, dy1, sx, sy, angle, dx2, dy2);
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};
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@@ -216,7 +216,7 @@ CanvasMapRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, ca
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const layerStates = frameState.layerStatesArray;
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const numLayers = layerStates.length;
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const coordinate = _ol_transform_.apply(
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const coordinate = applyTransform(
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frameState.pixelToCoordinateTransform, pixel.slice());
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let i;
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@@ -10,7 +10,7 @@ import {createCanvasContext2D} from '../../dom.js';
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import {containsExtent, createEmpty, equals, getIntersection, isEmpty} from '../../extent.js';
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import RendererType from '../Type.js';
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import IntermediateCanvasRenderer from '../canvas/IntermediateCanvas.js';
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import _ol_transform_ from '../../transform.js';
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import {create as createTransform, compose as composeTransform} from '../../transform.js';
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/**
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* @constructor
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@@ -68,7 +68,7 @@ const CanvasTileLayerRenderer = function(tileLayer) {
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* @private
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* @type {ol.Transform}
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*/
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this.imageTransform_ = _ol_transform_.create();
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this.imageTransform_ = createTransform();
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/**
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* @protected
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@@ -275,13 +275,13 @@ CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState
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}
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const scale = this.renderedResolution / viewResolution;
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const transform = _ol_transform_.compose(this.imageTransform_,
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const transform = composeTransform(this.imageTransform_,
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pixelRatio * size[0] / 2, pixelRatio * size[1] / 2,
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scale, scale,
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0,
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(this.renderedExtent_[0] - viewCenter[0]) / this.renderedResolution * pixelRatio,
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(viewCenter[1] - this.renderedExtent_[3]) / this.renderedResolution * pixelRatio);
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_ol_transform_.compose(this.coordinateToCanvasPixelTransform,
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composeTransform(this.coordinateToCanvasPixelTransform,
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pixelRatio * size[0] / 2 - transform[4], pixelRatio * size[1] / 2 - transform[5],
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pixelRatio / viewResolution, -pixelRatio / viewResolution,
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0,
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@@ -19,7 +19,13 @@ import _ol_render_replay_ from '../../render/replay.js';
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import RendererType from '../Type.js';
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import CanvasTileLayerRenderer from '../canvas/TileLayer.js';
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import {getSquaredTolerance as getSquaredRenderTolerance, renderFeature} from '../vector.js';
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import _ol_transform_ from '../../transform.js';
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import {
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create as createTransform,
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compose as composeTransform,
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reset as resetTransform,
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scale as scaleTransform,
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translate as translateTransform
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} from '../../transform.js';
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/**
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@@ -79,7 +85,7 @@ const CanvasVectorTileLayerRenderer = function(layer) {
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* @private
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* @type {ol.Transform}
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*/
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this.tmpTransform_ = _ol_transform_.create();
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this.tmpTransform_ = createTransform();
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// Use lower resolution for pure vector rendering. Closest resolution otherwise.
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this.zDirection = layer.getRenderMode() == VectorTileRenderType.VECTOR ? 1 : 0;
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@@ -327,7 +333,7 @@ CanvasVectorTileLayerRenderer.prototype.getReplayTransform_ = function(tile, fra
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const size = frameState.size;
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const offsetX = Math.round(pixelRatio * size[0] / 2);
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const offsetY = Math.round(pixelRatio * size[1] / 2);
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return _ol_transform_.compose(this.tmpTransform_,
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return composeTransform(this.tmpTransform_,
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offsetX, offsetY,
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tileResolution / renderResolution, tileResolution / renderResolution,
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viewState.rotation,
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@@ -502,9 +508,9 @@ CanvasVectorTileLayerRenderer.prototype.renderTileImage_ = function(
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continue;
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}
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const pixelScale = pixelRatio / resolution;
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const transform = _ol_transform_.reset(this.tmpTransform_);
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_ol_transform_.scale(transform, pixelScale, -pixelScale);
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_ol_transform_.translate(transform, -tileExtent[0], -tileExtent[3]);
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const transform = resetTransform(this.tmpTransform_);
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scaleTransform(transform, pixelScale, -pixelScale);
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translateTransform(transform, -tileExtent[0], -tileExtent[3]);
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const replayGroup = sourceTile.getReplayGroup(layer, tile.tileCoord.toString());
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replayGroup.replay(context, transform, 0, {}, replays);
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}
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@@ -10,7 +10,16 @@ import {getIntersection, isEmpty} from '../../extent.js';
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import {TRUE} from '../../functions.js';
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import RendererType from '../Type.js';
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import WebGLLayerRenderer from '../webgl/Layer.js';
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import _ol_transform_ from '../../transform.js';
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import {
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create as createTransform,
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rotate as rotateTransform,
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translate as translateTransform,
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scale as scaleTransform,
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reset as resetTransform,
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apply as applyTransform,
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invert as invertTransform,
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multiply as multiplyTransform
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} from '../../transform.js';
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import _ol_webgl_ from '../../webgl.js';
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import {createTexture} from '../../webgl/Context.js';
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@@ -183,9 +192,9 @@ WebGLImageLayerRenderer.prototype.prepareFrame = function(frameState, layerState
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// Translate and scale to flip the Y coord.
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const texCoordMatrix = this.texCoordMatrix;
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_ol_transform_.reset(texCoordMatrix);
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_ol_transform_.scale(texCoordMatrix, 1, -1);
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_ol_transform_.translate(texCoordMatrix, 0, -1);
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resetTransform(texCoordMatrix);
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scaleTransform(texCoordMatrix, 1, -1);
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translateTransform(texCoordMatrix, 0, -1);
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this.image_ = image;
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this.texture = texture;
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@@ -212,18 +221,18 @@ WebGLImageLayerRenderer.prototype.updateProjectionMatrix_ = function(canvasWidth
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const canvasExtentHeight = canvasHeight * viewResolution;
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const projectionMatrix = this.projectionMatrix;
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_ol_transform_.reset(projectionMatrix);
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_ol_transform_.scale(projectionMatrix,
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resetTransform(projectionMatrix);
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scaleTransform(projectionMatrix,
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pixelRatio * 2 / canvasExtentWidth,
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pixelRatio * 2 / canvasExtentHeight);
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_ol_transform_.rotate(projectionMatrix, -viewRotation);
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_ol_transform_.translate(projectionMatrix,
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rotateTransform(projectionMatrix, -viewRotation);
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translateTransform(projectionMatrix,
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imageExtent[0] - viewCenter[0],
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imageExtent[1] - viewCenter[1]);
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_ol_transform_.scale(projectionMatrix,
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scaleTransform(projectionMatrix,
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(imageExtent[2] - imageExtent[0]) / 2,
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(imageExtent[3] - imageExtent[1]) / 2);
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_ol_transform_.translate(projectionMatrix, 1, 1);
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translateTransform(projectionMatrix, 1, 1);
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};
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@@ -248,7 +257,7 @@ WebGLImageLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameSta
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if (this.getLayer().getSource().forEachFeatureAtCoordinate !== nullFunction) {
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// for ImageCanvas sources use the original hit-detection logic,
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// so that for example also transparent polygons are detected
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const coordinate = _ol_transform_.apply(
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const coordinate = applyTransform(
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frameState.pixelToCoordinateTransform, pixel.slice());
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const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
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@@ -266,7 +275,7 @@ WebGLImageLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameSta
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frameState.size, imageSize);
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}
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const pixelOnFrameBuffer = _ol_transform_.apply(
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const pixelOnFrameBuffer = applyTransform(
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this.hitTransformationMatrix_, pixel.slice());
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if (pixelOnFrameBuffer[0] < 0 || pixelOnFrameBuffer[0] > imageSize[0] ||
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@@ -304,25 +313,25 @@ WebGLImageLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameSta
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WebGLImageLayerRenderer.prototype.getHitTransformationMatrix_ = function(mapSize, imageSize) {
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// the first matrix takes a map pixel, flips the y-axis and scales to
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// a range between -1 ... 1
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const mapCoordTransform = _ol_transform_.create();
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_ol_transform_.translate(mapCoordTransform, -1, -1);
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_ol_transform_.scale(mapCoordTransform, 2 / mapSize[0], 2 / mapSize[1]);
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_ol_transform_.translate(mapCoordTransform, 0, mapSize[1]);
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_ol_transform_.scale(mapCoordTransform, 1, -1);
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const mapCoordTransform = createTransform();
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translateTransform(mapCoordTransform, -1, -1);
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scaleTransform(mapCoordTransform, 2 / mapSize[0], 2 / mapSize[1]);
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translateTransform(mapCoordTransform, 0, mapSize[1]);
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scaleTransform(mapCoordTransform, 1, -1);
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// the second matrix is the inverse of the projection matrix used in the
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// shader for drawing
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const projectionMatrixInv = _ol_transform_.invert(this.projectionMatrix.slice());
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const projectionMatrixInv = invertTransform(this.projectionMatrix.slice());
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// the third matrix scales to the image dimensions and flips the y-axis again
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const transform = _ol_transform_.create();
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_ol_transform_.translate(transform, 0, imageSize[1]);
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_ol_transform_.scale(transform, 1, -1);
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_ol_transform_.scale(transform, imageSize[0] / 2, imageSize[1] / 2);
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_ol_transform_.translate(transform, 1, 1);
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const transform = createTransform();
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translateTransform(transform, 0, imageSize[1]);
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scaleTransform(transform, 1, -1);
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scaleTransform(transform, imageSize[0] / 2, imageSize[1] / 2);
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translateTransform(transform, 1, 1);
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_ol_transform_.multiply(transform, projectionMatrixInv);
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_ol_transform_.multiply(transform, mapCoordTransform);
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multiplyTransform(transform, projectionMatrixInv);
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multiplyTransform(transform, mapCoordTransform);
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return transform;
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};
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@@ -8,7 +8,7 @@ import WebGLImmediateRenderer from '../../render/webgl/Immediate.js';
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import LayerRenderer from '../Layer.js';
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import {fragment, vertex} from '../webgl/defaultmapshader.js';
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import Locations from '../webgl/defaultmapshader/Locations.js';
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import _ol_transform_ from '../../transform.js';
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import {create as createTransform} from '../../transform.js';
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import {create, fromTransform} from '../../vec/mat4.js';
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import _ol_webgl_ from '../../webgl.js';
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import WebGLBuffer from '../../webgl/Buffer.js';
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@@ -64,13 +64,13 @@ const WebGLLayerRenderer = function(mapRenderer, layer) {
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* @protected
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* @type {ol.Transform}
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*/
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this.texCoordMatrix = _ol_transform_.create();
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this.texCoordMatrix = createTransform();
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/**
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* @protected
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* @type {ol.Transform}
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*/
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this.projectionMatrix = _ol_transform_.create();
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this.projectionMatrix = createTransform();
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/**
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* @type {Array.<number>}
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@@ -16,7 +16,13 @@ import WebGLLayerRenderer from '../webgl/Layer.js';
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import {fragment, vertex} from '../webgl/tilelayershader.js';
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import Locations from '../webgl/tilelayershader/Locations.js';
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import {toSize} from '../../size.js';
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import _ol_transform_ from '../../transform.js';
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import {
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reset as resetTransform,
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rotate as rotateTransform,
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scale as scaleTransform,
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translate as translateTransform,
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apply as applyTransform
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} from '../../transform.js';
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import _ol_webgl_ from '../../webgl.js';
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import WebGLBuffer from '../../webgl/Buffer.js';
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@@ -355,21 +361,21 @@ WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState,
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this.scheduleExpireCache(frameState, tileSource);
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const texCoordMatrix = this.texCoordMatrix;
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_ol_transform_.reset(texCoordMatrix);
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_ol_transform_.translate(texCoordMatrix,
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resetTransform(texCoordMatrix);
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translateTransform(texCoordMatrix,
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(Math.round(center[0] / tileResolution) * tileResolution - framebufferExtent[0]) /
|
||||
(framebufferExtent[2] - framebufferExtent[0]),
|
||||
(Math.round(center[1] / tileResolution) * tileResolution - framebufferExtent[1]) /
|
||||
(framebufferExtent[3] - framebufferExtent[1]));
|
||||
if (viewState.rotation !== 0) {
|
||||
_ol_transform_.rotate(texCoordMatrix, viewState.rotation);
|
||||
rotateTransform(texCoordMatrix, viewState.rotation);
|
||||
}
|
||||
_ol_transform_.scale(texCoordMatrix,
|
||||
scaleTransform(texCoordMatrix,
|
||||
frameState.size[0] * viewState.resolution /
|
||||
(framebufferExtent[2] - framebufferExtent[0]),
|
||||
frameState.size[1] * viewState.resolution /
|
||||
(framebufferExtent[3] - framebufferExtent[1]));
|
||||
_ol_transform_.translate(texCoordMatrix, -0.5, -0.5);
|
||||
translateTransform(texCoordMatrix, -0.5, -0.5);
|
||||
|
||||
return true;
|
||||
};
|
||||
@@ -387,7 +393,7 @@ WebGLTileLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameStat
|
||||
pixel[0] / frameState.size[0],
|
||||
(frameState.size[1] - pixel[1]) / frameState.size[1]];
|
||||
|
||||
const pixelOnFrameBufferScaled = _ol_transform_.apply(
|
||||
const pixelOnFrameBufferScaled = applyTransform(
|
||||
this.texCoordMatrix, pixelOnMapScaled.slice());
|
||||
const pixelOnFrameBuffer = [
|
||||
pixelOnFrameBufferScaled[0] * this.framebufferDimension,
|
||||
|
||||
@@ -9,7 +9,7 @@ import WebGLReplayGroup from '../../render/webgl/ReplayGroup.js';
|
||||
import RendererType from '../Type.js';
|
||||
import {defaultOrder as defaultRenderOrder, getTolerance as getRenderTolerance, getSquaredTolerance as getSquaredRenderTolerance, renderFeature} from '../vector.js';
|
||||
import WebGLLayerRenderer from '../webgl/Layer.js';
|
||||
import _ol_transform_ from '../../transform.js';
|
||||
import {apply as applyTransform} from '../../transform.js';
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
@@ -186,7 +186,7 @@ WebGLVectorLayerRenderer.prototype.hasFeatureAtCoordinate = function(coordinate,
|
||||
* @inheritDoc
|
||||
*/
|
||||
WebGLVectorLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
|
||||
const coordinate = _ol_transform_.apply(
|
||||
const coordinate = applyTransform(
|
||||
frameState.pixelToCoordinateTransform, pixel.slice());
|
||||
const hasFeature = this.hasFeatureAtCoordinate(coordinate, frameState);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user