Move olx.layer.VectorTileOptions to ol/layer/VectorTile
This commit is contained in:
180
externs/olx.js
180
externs/olx.js
@@ -5,186 +5,6 @@
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let olx;
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/**
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* @typedef {{extent: (ol.Extent|undefined),
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* map: (ol.PluggableMap|undefined),
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* minResolution: (number|undefined),
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* maxResolution: (number|undefined),
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* opacity: (number|undefined),
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* preload: (number|undefined),
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* renderBuffer: (number|undefined),
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* renderMode: (ol.layer.VectorTileRenderType|string|undefined),
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* renderOrder: (ol.RenderOrderFunction|undefined),
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* source: (ol.source.VectorTile|undefined),
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* declutter: (boolean|undefined),
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* style: (ol.style.Style|Array.<ol.style.Style>|ol.StyleFunction|undefined),
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* updateWhileAnimating: (boolean|undefined),
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* updateWhileInteracting: (boolean|undefined),
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* visible: (boolean|undefined),
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* zIndex: (number|undefined)}}
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*/
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olx.layer.VectorTileOptions;
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/**
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* The buffer around the tile extent used by the renderer when getting features
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* from the vector tile for the rendering or hit-detection.
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* Recommended value: Vector tiles are usually generated with a buffer, so this
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* value should match the largest possible buffer of the used tiles. It should
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* be at least the size of the largest point symbol or line width.
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* Default is 100 pixels.
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* @type {number|undefined}
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* @api
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*/
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olx.layer.VectorTileOptions.prototype.renderBuffer;
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/**
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* Render mode for vector tiles:
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* * `'image'`: Vector tiles are rendered as images. Great performance, but
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* point symbols and texts are always rotated with the view and pixels are
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* scaled during zoom animations.
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* * `'hybrid'`: Polygon and line elements are rendered as images, so pixels
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* are scaled during zoom animations. Point symbols and texts are accurately
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* rendered as vectors and can stay upright on rotated views.
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* * `'vector'`: Vector tiles are rendered as vectors. Most accurate rendering
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* even during animations, but slower performance than the other options.
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*
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* When `declutter` is set to `true`, `'hybrid'` will be used instead of
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* `'image'`. The default is `'hybrid'`.
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* @type {ol.layer.VectorTileRenderType|string|undefined}
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* @api
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*/
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olx.layer.VectorTileOptions.prototype.renderMode;
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/**
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* Render order. Function to be used when sorting features before rendering. By
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* default features are drawn in the order that they are created.
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* @type {ol.RenderOrderFunction|undefined}
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* @api
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*/
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olx.layer.VectorTileOptions.prototype.renderOrder;
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/**
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* Sets the layer as overlay on a map. The map will not manage this layer in its
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* layers collection, and the layer will be rendered on top. This is useful for
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* temporary layers. The standard way to add a layer to a map and have it
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* managed by the map is to use {@link ol.Map#addLayer}.
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* @type {ol.PluggableMap|undefined}
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* @api
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*/
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olx.layer.VectorTileOptions.prototype.map;
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/**
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* The bounding extent for layer rendering. The layer will not be rendered
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* outside of this extent.
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* @type {ol.Extent|undefined}
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* @api
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*/
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olx.layer.VectorTileOptions.prototype.extent;
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/**
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* The minimum resolution (inclusive) at which this layer will be visible.
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* @type {number|undefined}
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* @api
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*/
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olx.layer.VectorTileOptions.prototype.minResolution;
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/**
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* The maximum resolution (exclusive) below which this layer will be visible.
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* @type {number|undefined}
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* @api
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*/
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olx.layer.VectorTileOptions.prototype.maxResolution;
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/**
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* Opacity. 0-1. Default is `1`.
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* @type {number|undefined}
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* @api
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*/
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olx.layer.VectorTileOptions.prototype.opacity;
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/**
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* Preload. Load low-resolution tiles up to `preload` levels. By default
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* `preload` is `0`, which means no preloading.
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* @type {number|undefined}
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* @api
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*/
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olx.layer.VectorTileOptions.prototype.preload;
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/**
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* Source.
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* @type {ol.source.VectorTile|undefined}
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* @api
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*/
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olx.layer.VectorTileOptions.prototype.source;
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/**
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* Declutter images and text. Decluttering is applied to all image and text
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* styles, and the priority is defined by the z-index of the style. Lower
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* z-index means higher priority. When set to `true`, a `renderMode` of
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* `'image'` will be overridden with `'hybrid'`. Default is `false`.
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* @type {boolean|undefined}
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* @api
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*/
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olx.layer.VectorTileOptions.prototype.declutter;
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/**
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* Layer style. See {@link ol.style} for default style which will be used if
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* this is not defined.
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* @type {ol.style.Style|Array.<ol.style.Style>|ol.StyleFunction|undefined}
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* @api
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*/
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olx.layer.VectorTileOptions.prototype.style;
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/**
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* When set to `true`, feature batches will be recreated during animations.
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* This means that no vectors will be shown clipped, but the setting will have a
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* performance impact for large amounts of vector data. When set to `false`,
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* batches will be recreated when no animation is active. Default is `false`.
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* @type {boolean|undefined}
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* @api
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*/
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olx.layer.VectorTileOptions.prototype.updateWhileAnimating;
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/**
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* When set to `true`, feature batches will be recreated during interactions.
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* See also `updateWhileAnimating`. Default is `false`.
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* @type {boolean|undefined}
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* @api
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*/
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olx.layer.VectorTileOptions.prototype.updateWhileInteracting;
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/**
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* Visibility. Default is `true` (visible).
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* @type {boolean|undefined}
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* @api
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*/
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olx.layer.VectorTileOptions.prototype.visible;
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/**
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* The z-index for layer rendering. At rendering time, the layers will be
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* ordered, first by Z-index and then by position. The default Z-index is 0.
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* @type {number|undefined}
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* @api
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*/
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olx.layer.VectorTileOptions.prototype.zIndex;
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/**
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* @typedef {{context: CanvasRenderingContext2D,
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* feature: (module:ol/Feature~Feature|ol.render.Feature),
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