Rename non-api sub-namespace typedefs
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@@ -33,7 +33,7 @@ goog.inherits(ol.renderer.canvas.Layer, ol.renderer.Layer);
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/**
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* @param {olx.FrameState} frameState Frame state.
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* @param {ol.layer.LayerState} layerState Layer state.
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* @param {ol.LayerState} layerState Layer state.
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* @param {CanvasRenderingContext2D} context Context.
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*/
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ol.renderer.canvas.Layer.prototype.composeFrame = function(frameState, layerState, context) {
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@@ -202,7 +202,7 @@ ol.renderer.canvas.Layer.prototype.getTransform = function(frameState, offsetX)
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/**
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* @param {olx.FrameState} frameState Frame state.
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* @param {ol.layer.LayerState} layerState Layer state.
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* @param {ol.LayerState} layerState Layer state.
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* @return {boolean} whether composeFrame should be called.
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*/
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ol.renderer.canvas.Layer.prototype.prepareFrame = goog.abstractMethod;
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@@ -216,7 +216,7 @@ ol.renderer.canvas.TileLayer.prototype.forEachLayerAtPixel = function(
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {olx.FrameState} frameState Frame state.
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* @param {ol.layer.LayerState} layerState Layer state.
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* @param {ol.LayerState} layerState Layer state.
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* @protected
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*/
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ol.renderer.canvas.TileLayer.prototype.renderTileImages = function(context, frameState, layerState) {
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@@ -90,7 +90,7 @@ ol.renderer.canvas.VectorTileLayer.prototype.composeFrame = function(
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {olx.FrameState} frameState Frame state.
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* @param {ol.layer.LayerState} layerState Layer state.
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* @param {ol.LayerState} layerState Layer state.
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* @private
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*/
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ol.renderer.canvas.VectorTileLayer.prototype.renderTileReplays_ = function(
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@@ -387,7 +387,7 @@ ol.renderer.canvas.VectorTileLayer.prototype.renderFeature = function(feature, s
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/**
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* @param {ol.VectorTile} tile Tile.
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* @param {olx.FrameState} frameState Frame state.
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* @param {ol.layer.LayerState} layerState Layer state.
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* @param {ol.LayerState} layerState Layer state.
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* @param {Array.<string>} skippedFeatures Skipped features.
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* @private
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*/
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@@ -33,7 +33,7 @@ ol.renderer.dom.Layer.prototype.clearFrame = ol.nullFunction;
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/**
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* @param {olx.FrameState} frameState Frame state.
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* @param {ol.layer.LayerState} layerState Layer state.
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* @param {ol.LayerState} layerState Layer state.
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*/
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ol.renderer.dom.Layer.prototype.composeFrame = ol.nullFunction;
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@@ -48,7 +48,7 @@ ol.renderer.dom.Layer.prototype.getTarget = function() {
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/**
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* @param {olx.FrameState} frameState Frame state.
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* @param {ol.layer.LayerState} layerState Layer state.
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* @param {ol.LayerState} layerState Layer state.
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* @return {boolean} whether composeFrame should be called.
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*/
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ol.renderer.dom.Layer.prototype.prepareFrame = goog.abstractMethod;
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@@ -373,8 +373,8 @@ ol.renderer.Map.prototype.scheduleRemoveUnusedLayerRenderers = function(frameSta
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/**
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* @param {ol.layer.LayerState} state1 First layer state.
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* @param {ol.layer.LayerState} state2 Second layer state.
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* @param {ol.LayerState} state1 First layer state.
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* @param {ol.LayerState} state2 Second layer state.
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* @return {number} The zIndex difference.
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*/
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ol.renderer.Map.sortByZIndex = function(state1, state2) {
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@@ -130,7 +130,7 @@ ol.renderer.webgl.Layer.prototype.bindFramebuffer = function(frameState, framebu
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/**
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* @param {olx.FrameState} frameState Frame state.
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* @param {ol.layer.LayerState} layerState Layer state.
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* @param {ol.LayerState} layerState Layer state.
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* @param {ol.webgl.Context} context Context.
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*/
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ol.renderer.webgl.Layer.prototype.composeFrame = function(frameState, layerState, context) {
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@@ -243,7 +243,7 @@ ol.renderer.webgl.Layer.prototype.handleWebGLContextLost = function() {
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/**
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* @param {olx.FrameState} frameState Frame state.
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* @param {ol.layer.LayerState} layerState Layer state.
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* @param {ol.LayerState} layerState Layer state.
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* @param {ol.webgl.Context} context Context.
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* @return {boolean} whether composeFrame should be called.
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*/
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@@ -104,7 +104,7 @@ ol.renderer.webgl.Map = function(container, map) {
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/**
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* @private
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* @type {ol.structs.LRUCache.<ol.renderer.webglTextureCacheEntry|null>}
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* @type {ol.structs.LRUCache.<ol.webglTextureCacheEntry|null>}
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*/
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this.textureCache_ = new ol.structs.LRUCache();
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@@ -294,7 +294,7 @@ ol.renderer.webgl.Map.prototype.disposeInternal = function() {
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if (!gl.isContextLost()) {
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this.textureCache_.forEach(
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/**
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* @param {?ol.renderer.webglTextureCacheEntry} textureCacheEntry
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* @param {?ol.webglTextureCacheEntry} textureCacheEntry
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* Texture cache entry.
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*/
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function(textureCacheEntry) {
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@@ -443,7 +443,7 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
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this.dispatchComposeEvent_(ol.render.EventType.PRECOMPOSE, frameState);
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/** @type {Array.<ol.layer.LayerState>} */
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/** @type {Array.<ol.LayerState>} */
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var layerStatesToDraw = [];
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var layerStatesArray = frameState.layerStatesArray;
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ol.array.stableSort(layerStatesArray, ol.renderer.Map.sortByZIndex);
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@@ -60,7 +60,7 @@ ol.renderer.webgl.VectorLayer = function(mapRenderer, vectorLayer) {
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/**
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* The last layer state.
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* @private
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* @type {?ol.layer.LayerState}
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* @type {?ol.LayerState}
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*/
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this.layerState_ = null;
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