Rename non-api sub-namespace typedefs

This commit is contained in:
Peter Robins
2016-05-13 09:58:25 +00:00
parent 4626554a18
commit 176ddd3403
36 changed files with 315 additions and 324 deletions
+9 -9
View File
@@ -1538,19 +1538,19 @@ ol.render.canvas.TextReplay = function(tolerance, maxExtent, resolution) {
/**
* @private
* @type {?ol.render.canvasFillState}
* @type {?ol.canvasFillState}
*/
this.replayFillState_ = null;
/**
* @private
* @type {?ol.render.canvasStrokeState}
* @type {?ol.canvasStrokeState}
*/
this.replayStrokeState_ = null;
/**
* @private
* @type {?ol.render.canvasTextState}
* @type {?ol.canvasTextState}
*/
this.replayTextState_ = null;
@@ -1586,19 +1586,19 @@ ol.render.canvas.TextReplay = function(tolerance, maxExtent, resolution) {
/**
* @private
* @type {?ol.render.canvasFillState}
* @type {?ol.canvasFillState}
*/
this.textFillState_ = null;
/**
* @private
* @type {?ol.render.canvasStrokeState}
* @type {?ol.canvasStrokeState}
*/
this.textStrokeState_ = null;
/**
* @private
* @type {?ol.render.canvasTextState}
* @type {?ol.canvasTextState}
*/
this.textState_ = null;
@@ -1638,7 +1638,7 @@ ol.render.canvas.TextReplay.prototype.drawText = function(flatCoordinates, offse
/**
* @param {ol.render.canvasFillState} fillState Fill state.
* @param {ol.canvasFillState} fillState Fill state.
* @private
*/
ol.render.canvas.TextReplay.prototype.setReplayFillState_ = function(fillState) {
@@ -1662,7 +1662,7 @@ ol.render.canvas.TextReplay.prototype.setReplayFillState_ = function(fillState)
/**
* @param {ol.render.canvasStrokeState} strokeState Stroke state.
* @param {ol.canvasStrokeState} strokeState Stroke state.
* @private
*/
ol.render.canvas.TextReplay.prototype.setReplayStrokeState_ = function(strokeState) {
@@ -1704,7 +1704,7 @@ ol.render.canvas.TextReplay.prototype.setReplayStrokeState_ = function(strokeSta
/**
* @param {ol.render.canvasTextState} textState Text state.
* @param {ol.canvasTextState} textState Text state.
* @private
*/
ol.render.canvas.TextReplay.prototype.setReplayTextState_ = function(textState) {