ModifyFeature: enable dragging without enabling vertex modifications. Special thanks to tschaub for the collaboration on all the changes to the modify feature control. And thanks to crschmidt for the review. (closes #1188)

git-svn-id: http://svn.openlayers.org/trunk/openlayers@5467 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
Éric Lemoine
2007-12-17 10:12:56 +00:00
parent 8733534ad8
commit 175c401e0f
3 changed files with 73 additions and 32 deletions

View File

@@ -88,16 +88,18 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
virtualStyle: null,
/**
* APIProperty: rotate
* {Boolean} Allow rotation of feature instead of vertex modification.
* APIProperty: mode
* {Integer} Bitfields specifying the modification mode. Defaults to
* OpenLayers.Control.ModifyFeature.RESHAPE. To set the mode to a
* combination of options, use the | operator. or example, to allow
* the control to both resize and rotate features, use the following
* syntax
* (code)
* control.mode = OpenLayers.Control.ModifyFeature.RESIZE |
* OpenLayers.Control.ModifyFeature.ROTATE;
* (end)
*/
rotate: false,
/**
* APIProperty: resize
* {Boolean} Allow resizing of feature instead of vertex modification.
*/
resize: false,
mode: null,
/**
* Property: radiusHandle
@@ -105,12 +107,6 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
*/
radiusHandle: null,
/**
* APIProperty: drag
* {Boolean} Allow dragging of feature with a drag handle.
*/
drag: false,
/**
* Property: dragHandle
* {<OpenLayers.Feature.Vector>} A handle for dragging a feature.
@@ -159,6 +155,7 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
this.styleVirtual.fillOpacity = 0.3;
this.styleVirtual.strokeOpacity = 0.3;
this.deleteCodes = [46, 100];
this.mode = OpenLayers.Control.ModifyFeature.RESHAPE;
OpenLayers.Control.prototype.initialize.apply(this, [options]);
if(!(this.deleteCodes instanceof Array)) {
this.deleteCodes = [this.deleteCodes];
@@ -427,12 +424,14 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
}
if(this.feature &&
this.feature.geometry.CLASS_NAME != "OpenLayers.Geometry.Point") {
if(this.drag) {
if((this.mode & OpenLayers.Control.ModifyFeature.DRAG)) {
this.collectDragHandle();
}
if(this.rotate || this.resize) {
if((this.mode & (OpenLayers.Control.ModifyFeature.ROTATE |
OpenLayers.Control.ModifyFeature.RESIZE))) {
this.collectRadiusHandle();
} else {
}
if((this.mode & OpenLayers.Control.ModifyFeature.RESHAPE)) {
this.collectVertices();
}
}
@@ -553,8 +552,8 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
bounds.right, bounds.bottom
);
var radius = new OpenLayers.Feature.Vector(radiusGeometry);
var resize = this.resize;
var rotate = this.rotate;
var resize = (this.mode & OpenLayers.Control.ModifyFeature.RESIZE);
var rotate = (this.mode & OpenLayers.Control.ModifyFeature.ROTATE);
radiusGeometry.move = function(x, y) {
OpenLayers.Geometry.Point.prototype.move.call(this, x, y);
var dx1 = this.x - originGeometry.x;
@@ -593,3 +592,24 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
CLASS_NAME: "OpenLayers.Control.ModifyFeature"
});
/**
* Constant: RESHAPE
* {Integer} Constant used to make the control work in reshape mode
*/
OpenLayers.Control.ModifyFeature.RESHAPE = 1;
/**
* Constant: RESIZE
* {Integer} Constant used to make the control work in resize mode
*/
OpenLayers.Control.ModifyFeature.RESIZE = 2;
/**
* Constant: ROTATE
* {Integer} Constant used to make the control work in rotate mode
*/
OpenLayers.Control.ModifyFeature.ROTATE = 4;
/**
* Constant: DRAG
* {Integer} Constant used to make the control work in drag mode
*/
OpenLayers.Control.ModifyFeature.DRAG = 8;