Fix interim tile handing for vector tiles
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@@ -139,11 +139,12 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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* @inheritDoc
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*/
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getTile(z, x, y, frameState) {
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const tile = /** @type {import("../../VectorRenderTile.js").default} */ (super.getTile(z, x, y, frameState));
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const pixelRatio = frameState.pixelRatio;
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const viewState = frameState.viewState;
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const resolution = viewState.resolution;
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const projection = viewState.projection;
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const layer = this.getLayer();
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const tile = layer.getSource().getTile(z, x, y, pixelRatio, projection);
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if (tile.getState() < TileState.LOADED) {
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tile.wantedResolution = resolution;
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const tileUid = getUid(tile);
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@@ -158,11 +159,11 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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tile.wantedResolution = resolution;
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}
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const render = this.prepareTile(tile, pixelRatio, projection, false);
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if (render && this.getLayer().getRenderMode() !== VectorTileRenderType.VECTOR) {
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if (render && layer.getRenderMode() !== VectorTileRenderType.VECTOR) {
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this.renderTileImage_(tile, frameState);
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}
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}
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return tile;
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return super.getTile(z, x, y, frameState);
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}
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/**
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