Ensure the texture is loaded into the correct index.
The previous code would try to load subsequent textures into the 0th slot.
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@@ -284,7 +284,7 @@ class WebGLHelper extends Disposable {
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gl.getExtension('OES_element_index_uint');
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gl.getExtension('OES_texture_float');
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gl.getExtension("OES_texture_float_linear");
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gl.getExtension('OES_texture_float_linear');
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this.canvas_.addEventListener(
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ContextEventType.LOST,
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