Fix skipping of texts with background

This commit is contained in:
ahocevar
2018-05-06 16:05:46 +02:00
parent 2d413bb36d
commit 16cad06e57

View File

@@ -258,14 +258,18 @@ CanvasTextReplay.prototype.drawText = function(geometry, feature) {
default:
}
end = this.appendFlatCoordinates(flatCoordinates, 0, end, stride, false, false);
this.beginGeometry(geometry, feature);
if (textState.backgroundFill || textState.backgroundStroke) {
this.setFillStrokeStyle(textState.backgroundFill, textState.backgroundStroke);
this.updateFillStyle(this.state, this.createFill, geometry);
this.hitDetectionInstructions.push(this.createFill(this.state, geometry));
this.updateStrokeStyle(this.state, this.applyStroke);
this.hitDetectionInstructions.push(this.createStroke(this.state));
if (textState.backgroundFill) {
this.updateFillStyle(this.state, this.createFill, geometry);
this.hitDetectionInstructions.push(this.createFill(this.state, geometry));
}
if (textState.backgroundStroke) {
this.updateStrokeStyle(this.state, this.applyStroke);
this.hitDetectionInstructions.push(this.createStroke(this.state));
}
}
this.beginGeometry(geometry, feature);
this.drawTextImage_(label, begin, end);
this.endGeometry(geometry, feature);
}