Fewer calls to the color callback
This commit is contained in:
@@ -37,15 +37,16 @@ updateStatusText();
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class WebglPointsLayer extends VectorLayer {
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class WebglPointsLayer extends VectorLayer {
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createRenderer() {
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createRenderer() {
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return new WebGLPointsLayerRenderer(this, {
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return new WebGLPointsLayerRenderer(this, {
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colorCallback: function(feature, vertex, component) {
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colorCallback: function(feature, vertex, color) {
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// component at index 3 is alpha
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if (component === 3) {
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return 1;
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}
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// color is interpolated based on year
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// color is interpolated based on year
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const ratio = clamp((feature.get('year') - 1800) / (2013 - 1800), 0, 1);
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const ratio = clamp((feature.get('year') - 1800) / (2013 - 1800), 0, 1);
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return lerp(oldColor[component], newColor[component], ratio) / 255;
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color[0] = lerp(oldColor[0], newColor[0], ratio) / 255;
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color[1] = lerp(oldColor[1], newColor[1], ratio) / 255;
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color[2] = lerp(oldColor[2], newColor[2], ratio) / 255;
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color[3] = 1;
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return color;
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},
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},
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sizeCallback: function(feature) {
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sizeCallback: function(feature) {
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return 18 * clamp(feature.get('mass') / 200000, 0, 1) + 8;
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return 18 * clamp(feature.get('mass') / 200000, 0, 1) + 8;
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@@ -38,16 +38,17 @@ class WebglPointsLayer extends VectorLayer {
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createRenderer() {
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createRenderer() {
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return new WebGLPointsLayerRenderer(this, {
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return new WebGLPointsLayerRenderer(this, {
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texture: texture,
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texture: texture,
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colorCallback: function(feature, vertex, component) {
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colorCallback: function(feature, vertex, color) {
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// component at index 3 is alpha
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if (component === 3) {
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return 1;
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}
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// color is interpolated based on year (min is 1910, max is 2013)
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// color is interpolated based on year (min is 1910, max is 2013)
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// please note: most values are between 2000-2013
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// please note: most values are between 2000-2013
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const ratio = (feature.get('year') - 1950) / (2013 - 1950);
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const ratio = (feature.get('year') - 1950) / (2013 - 1950);
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return lerp(oldColor[component], newColor[component], ratio * ratio) / 255;
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color[0] = lerp(oldColor[0], newColor[0], ratio * ratio) / 255;
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color[1] = lerp(oldColor[1], newColor[1], ratio * ratio) / 255;
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color[2] = lerp(oldColor[2], newColor[2], ratio * ratio) / 255;
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color[3] = 1;
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return color;
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},
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},
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texCoordCallback: function(feature, component) {
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texCoordCallback: function(feature, component) {
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let coords = shapeTextureCoords[feature.get('shape')];
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let coords = shapeTextureCoords[feature.get('shape')];
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@@ -74,11 +74,11 @@ const FRAGMENT_SHADER = `
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* @property {function(import("../../Feature").default, number):number} [texCoordCallback] Will be called on every feature in the
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* @property {function(import("../../Feature").default, number):number} [texCoordCallback] Will be called on every feature in the
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* source to compute the texture coordinates of each corner of the quad (without effect if no `texture` option defined). This is only done on source change.
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* source to compute the texture coordinates of each corner of the quad (without effect if no `texture` option defined). This is only done on source change.
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* The second argument is 0 for `u0` component, 1 for `v0`, 2 for `u1`, and 3 for `v1`.
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* The second argument is 0 for `u0` component, 1 for `v0`, 2 for `u1`, and 3 for `v1`.
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* @property {function(import("../../Feature").default, number, number):number} [colorCallback] Will be called on every feature in the
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* @property {function(import("../../Feature").default, number, Array<number>):Array<number>} [colorCallback] Will be called on every feature in the
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* source to compute the color of each corner of the quad. This is only done on source change.
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* source to compute the color of each corner of the quad. This is only done on source change.
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* The second argument is 0 for bottom left, 1 for bottom right, 2 for top right and 3 for top left
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* The second argument is 0 for bottom left, 1 for bottom right, 2 for top right and 3 for top left
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* The third argument is 0 for red, 1 for green, 2 for blue and 3 for alpha
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* The third argument is a array that can be reused to avoid creating a new one.
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* The return value should be between 0 and 1.
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* The return value should be between an array of R, G, B, A values between 0 and 1.
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* @property {function(import("../../Feature").default):number} [opacityCallback] Will be called on every feature in the
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* @property {function(import("../../Feature").default):number} [opacityCallback] Will be called on every feature in the
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* source to compute the opacity of the quad on screen (from 0 to 1). This is only done on source change.
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* source to compute the opacity of the quad on screen (from 0 to 1). This is only done on source change.
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* Note: this is multiplied with the color of the point which can also have an alpha value < 1.
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* Note: this is multiplied with the color of the point which can also have an alpha value < 1.
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@@ -227,9 +227,12 @@ class WebGLPointsLayerRenderer extends LayerRenderer {
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this.texCoordCallback_ = options.texCoordCallback || function(feature, index) {
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this.texCoordCallback_ = options.texCoordCallback || function(feature, index) {
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return index < 2 ? 0 : 1;
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return index < 2 ? 0 : 1;
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};
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};
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this.colorCallback_ = options.colorCallback || function(feature, index, component) {
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return 1;
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this.colorArray_ = [1, 1, 1, 1];
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this.colorCallback_ = options.colorCallback || function(feature, index, color) {
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return this.colorArray_;
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};
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};
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this.rotateWithViewCallback_ = options.rotateWithViewCallback || function() {
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this.rotateWithViewCallback_ = options.rotateWithViewCallback || function() {
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return false;
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return false;
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};
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};
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@@ -293,22 +296,26 @@ class WebGLPointsLayerRenderer extends LayerRenderer {
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const size = this.sizeCallback_(feature);
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const size = this.sizeCallback_(feature);
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const opacity = this.opacityCallback_(feature);
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const opacity = this.opacityCallback_(feature);
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const rotateWithView = this.rotateWithViewCallback_(feature) ? 1 : 0;
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const rotateWithView = this.rotateWithViewCallback_(feature) ? 1 : 0;
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const v0_r = this.colorCallback_(feature, 0, 0);
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const v0_rgba = this.colorCallback_(feature, 0, this.colorArray_);
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const v0_g = this.colorCallback_(feature, 0, 1);
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const v0_r = v0_rgba[0];
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const v0_b = this.colorCallback_(feature, 0, 2);
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const v0_g = v0_rgba[1];
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const v0_a = this.colorCallback_(feature, 0, 3);
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const v0_b = v0_rgba[2];
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const v1_r = this.colorCallback_(feature, 1, 0);
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const v0_a = v0_rgba[3];
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const v1_g = this.colorCallback_(feature, 1, 1);
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const v1_rgba = this.colorCallback_(feature, 1, this.colorArray_);
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const v1_b = this.colorCallback_(feature, 1, 2);
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const v1_r = v1_rgba[0];
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const v1_a = this.colorCallback_(feature, 1, 3);
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const v1_g = v1_rgba[1];
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const v2_r = this.colorCallback_(feature, 2, 0);
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const v1_b = v1_rgba[2];
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const v2_g = this.colorCallback_(feature, 2, 1);
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const v1_a = v1_rgba[3];
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const v2_b = this.colorCallback_(feature, 2, 2);
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const v2_rgba = this.colorCallback_(feature, 2, this.colorArray_);
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const v2_a = this.colorCallback_(feature, 2, 3);
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const v2_r = v2_rgba[0];
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const v3_r = this.colorCallback_(feature, 3, 0);
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const v2_g = v2_rgba[1];
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const v3_g = this.colorCallback_(feature, 3, 1);
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const v2_b = v2_rgba[2];
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const v3_b = this.colorCallback_(feature, 3, 2);
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const v2_a = v2_rgba[3];
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const v3_a = this.colorCallback_(feature, 3, 3);
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const v3_rgba = this.colorCallback_(feature, 3, this.colorArray_);
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const v3_r = v3_rgba[0];
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const v3_g = v3_rgba[1];
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const v3_b = v3_rgba[2];
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const v3_a = v3_rgba[3];
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const baseIndex = this.verticesBuffer_.getArray().length / stride;
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const baseIndex = this.verticesBuffer_.getArray().length / stride;
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this.verticesBuffer_.getArray().push(
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this.verticesBuffer_.getArray().push(
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