Do not render vectors in image mode
This commit is contained in:
@@ -357,81 +357,83 @@ CanvasVectorTileLayerRenderer.prototype.handleStyleImageChange_ = function(event
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*/
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*/
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CanvasVectorTileLayerRenderer.prototype.postCompose = function(context, frameState, layerState) {
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CanvasVectorTileLayerRenderer.prototype.postCompose = function(context, frameState, layerState) {
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const layer = this.getLayer();
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const layer = this.getLayer();
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const declutterReplays = layer.getDeclutter() ? {} : null;
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const source = /** @type {module:ol/source/VectorTile} */ (layer.getSource());
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const renderMode = layer.getRenderMode();
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const renderMode = layer.getRenderMode();
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const replayTypes = VECTOR_REPLAYS[renderMode];
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if (renderMode != VectorTileRenderType.IMAGE) {
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const pixelRatio = frameState.pixelRatio;
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const declutterReplays = layer.getDeclutter() ? {} : null;
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const rotation = frameState.viewState.rotation;
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const source = /** @type {module:ol/source/VectorTile} */ (layer.getSource());
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const size = frameState.size;
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const replayTypes = VECTOR_REPLAYS[renderMode];
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let offsetX, offsetY;
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const pixelRatio = frameState.pixelRatio;
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if (rotation) {
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const rotation = frameState.viewState.rotation;
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offsetX = Math.round(pixelRatio * size[0] / 2);
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const size = frameState.size;
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offsetY = Math.round(pixelRatio * size[1] / 2);
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let offsetX, offsetY;
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rotateAtOffset(context, -rotation, offsetX, offsetY);
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if (rotation) {
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}
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offsetX = Math.round(pixelRatio * size[0] / 2);
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if (declutterReplays) {
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offsetY = Math.round(pixelRatio * size[1] / 2);
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this.declutterTree_.clear();
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rotateAtOffset(context, -rotation, offsetX, offsetY);
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}
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const tiles = this.renderedTiles;
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const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
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const clips = [];
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const zs = [];
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for (let i = tiles.length - 1; i >= 0; --i) {
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const tile = /** @type {module:ol/VectorImageTile} */ (tiles[i]);
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if (tile.getState() == TileState.ABORT) {
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continue;
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}
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}
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const tileCoord = tile.tileCoord;
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if (declutterReplays) {
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const worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] - tile.extent[0];
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this.declutterTree_.clear();
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let transform = undefined;
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}
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for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
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const tiles = this.renderedTiles;
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const sourceTile = tile.getTile(tile.tileKeys[t]);
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const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
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if (sourceTile.getState() != TileState.LOADED) {
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const clips = [];
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const zs = [];
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for (let i = tiles.length - 1; i >= 0; --i) {
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const tile = /** @type {module:ol/VectorImageTile} */ (tiles[i]);
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if (tile.getState() == TileState.ABORT) {
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continue;
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continue;
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}
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}
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const replayGroup = sourceTile.getReplayGroup(layer, tileCoord.toString());
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const tileCoord = tile.tileCoord;
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if (renderMode != VectorTileRenderType.VECTOR && !replayGroup.hasReplays(replayTypes)) {
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const worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] - tile.extent[0];
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continue;
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let transform = undefined;
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}
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for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
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if (!transform) {
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const sourceTile = tile.getTile(tile.tileKeys[t]);
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transform = this.getTransform(frameState, worldOffset);
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if (sourceTile.getState() != TileState.LOADED) {
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}
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continue;
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const currentZ = sourceTile.tileCoord[0];
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const currentClip = replayGroup.getClipCoords(transform);
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context.save();
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context.globalAlpha = layerState.opacity;
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// Create a clip mask for regions in this low resolution tile that are
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// already filled by a higher resolution tile
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for (let j = 0, jj = clips.length; j < jj; ++j) {
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const clip = clips[j];
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if (currentZ < zs[j]) {
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context.beginPath();
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// counter-clockwise (outer ring) for current tile
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context.moveTo(currentClip[0], currentClip[1]);
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context.lineTo(currentClip[2], currentClip[3]);
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context.lineTo(currentClip[4], currentClip[5]);
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context.lineTo(currentClip[6], currentClip[7]);
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// clockwise (inner ring) for higher resolution tile
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context.moveTo(clip[6], clip[7]);
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context.lineTo(clip[4], clip[5]);
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context.lineTo(clip[2], clip[3]);
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context.lineTo(clip[0], clip[1]);
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context.clip();
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}
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}
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const replayGroup = sourceTile.getReplayGroup(layer, tileCoord.toString());
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if (renderMode != VectorTileRenderType.VECTOR && !replayGroup.hasReplays(replayTypes)) {
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continue;
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}
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if (!transform) {
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transform = this.getTransform(frameState, worldOffset);
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}
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const currentZ = sourceTile.tileCoord[0];
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const currentClip = replayGroup.getClipCoords(transform);
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context.save();
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context.globalAlpha = layerState.opacity;
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// Create a clip mask for regions in this low resolution tile that are
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// already filled by a higher resolution tile
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for (let j = 0, jj = clips.length; j < jj; ++j) {
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const clip = clips[j];
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if (currentZ < zs[j]) {
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context.beginPath();
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// counter-clockwise (outer ring) for current tile
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context.moveTo(currentClip[0], currentClip[1]);
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context.lineTo(currentClip[2], currentClip[3]);
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context.lineTo(currentClip[4], currentClip[5]);
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context.lineTo(currentClip[6], currentClip[7]);
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// clockwise (inner ring) for higher resolution tile
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context.moveTo(clip[6], clip[7]);
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context.lineTo(clip[4], clip[5]);
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context.lineTo(clip[2], clip[3]);
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context.lineTo(clip[0], clip[1]);
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context.clip();
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}
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}
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replayGroup.replay(context, transform, rotation, {}, replayTypes, declutterReplays);
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context.restore();
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clips.push(currentClip);
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zs.push(currentZ);
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}
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}
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replayGroup.replay(context, transform, rotation, {}, replayTypes, declutterReplays);
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context.restore();
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clips.push(currentClip);
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zs.push(currentZ);
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}
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}
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}
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if (declutterReplays) {
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if (declutterReplays) {
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replayDeclutter(declutterReplays, context, rotation);
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replayDeclutter(declutterReplays, context, rotation);
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}
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}
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if (rotation) {
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if (rotation) {
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rotateAtOffset(context, rotation,
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rotateAtOffset(context, rotation,
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/** @type {number} */ (offsetX), /** @type {number} */ (offsetY));
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/** @type {number} */ (offsetX), /** @type {number} */ (offsetY));
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}
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}
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}
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CanvasTileLayerRenderer.prototype.postCompose.apply(this, arguments);
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CanvasTileLayerRenderer.prototype.postCompose.apply(this, arguments);
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};
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};
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@@ -132,7 +132,6 @@ describe('ol.renderer.canvas.VectorTileLayer', function() {
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});
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});
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it('renders replays with custom renderers as direct replays', function() {
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it('renders replays with custom renderers as direct replays', function() {
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layer.renderMode_ = 'image';
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layer.setStyle(new Style({
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layer.setStyle(new Style({
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renderer: function() {}
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renderer: function() {}
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}));
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}));
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