Clean up WebGL provides
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@@ -233,8 +233,8 @@ ol.webgl.Context.prototype.getShader = function(shaderObject) {
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* Get the program from the cache if it's in the cache. Otherwise create
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* the WebGL program, attach the shaders to it, and add an entry to the
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* cache.
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* @param {ol.webgl.shader.Fragment} fragmentShaderObject Fragment shader.
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* @param {ol.webgl.shader.Vertex} vertexShaderObject Vertex shader.
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* @param {ol.webgl.Fragment} fragmentShaderObject Fragment shader.
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* @param {ol.webgl.Vertex} vertexShaderObject Vertex shader.
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* @return {WebGLProgram} Program.
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*/
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ol.webgl.Context.prototype.getProgram = function(
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