Clean up WebGL provides

This commit is contained in:
Tim Schaub
2016-08-06 14:28:50 -06:00
parent 1b8310a6fe
commit 12e81e5487
18 changed files with 474 additions and 484 deletions

View File

@@ -1,5 +1,5 @@
//! NAMESPACE=ol.render.webgl.imagereplay.shader.Default
//! CLASS=ol.render.webgl.imagereplay.shader.Default
//! NAMESPACE=ol.renderer.webgl.imagereplay.defaultshader
//! CLASS=ol.renderer.webgl.imagereplay.defaultshader
//! COMMON

View File

@@ -0,0 +1,145 @@
// This file is automatically generated, do not edit
goog.provide('ol.renderer.webgl.imagereplay.defaultshader');
goog.require('ol.webgl.Fragment');
goog.require('ol.webgl.Vertex');
/**
* @constructor
* @extends {ol.webgl.Fragment}
* @struct
*/
ol.renderer.webgl.imagereplay.defaultshader.Fragment = function() {
ol.webgl.Fragment.call(this, ol.renderer.webgl.imagereplay.defaultshader.Fragment.SOURCE);
};
ol.inherits(ol.renderer.webgl.imagereplay.defaultshader.Fragment, ol.webgl.Fragment);
goog.addSingletonGetter(ol.renderer.webgl.imagereplay.defaultshader.Fragment);
/**
* @const
* @type {string}
*/
ol.renderer.webgl.imagereplay.defaultshader.Fragment.DEBUG_SOURCE = 'precision mediump float;\nvarying vec2 v_texCoord;\nvarying float v_opacity;\n\nuniform float u_opacity;\nuniform sampler2D u_image;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_image, v_texCoord);\n gl_FragColor.rgb = texColor.rgb;\n float alpha = texColor.a * v_opacity * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n';
/**
* @const
* @type {string}
*/
ol.renderer.webgl.imagereplay.defaultshader.Fragment.OPTIMIZED_SOURCE = 'precision mediump float;varying vec2 a;varying float b;uniform float k;uniform sampler2D l;void main(void){vec4 texColor=texture2D(l,a);gl_FragColor.rgb=texColor.rgb;float alpha=texColor.a*b*k;if(alpha==0.0){discard;}gl_FragColor.a=alpha;}';
/**
* @const
* @type {string}
*/
ol.renderer.webgl.imagereplay.defaultshader.Fragment.SOURCE = goog.DEBUG ?
ol.renderer.webgl.imagereplay.defaultshader.Fragment.DEBUG_SOURCE :
ol.renderer.webgl.imagereplay.defaultshader.Fragment.OPTIMIZED_SOURCE;
/**
* @constructor
* @extends {ol.webgl.Vertex}
* @struct
*/
ol.renderer.webgl.imagereplay.defaultshader.Vertex = function() {
ol.webgl.Vertex.call(this, ol.renderer.webgl.imagereplay.defaultshader.Vertex.SOURCE);
};
ol.inherits(ol.renderer.webgl.imagereplay.defaultshader.Vertex, ol.webgl.Vertex);
goog.addSingletonGetter(ol.renderer.webgl.imagereplay.defaultshader.Vertex);
/**
* @const
* @type {string}
*/
ol.renderer.webgl.imagereplay.defaultshader.Vertex.DEBUG_SOURCE = 'varying vec2 v_texCoord;\nvarying float v_opacity;\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\nattribute vec2 a_offsets;\nattribute float a_opacity;\nattribute float a_rotateWithView;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n mat4 offsetMatrix = u_offsetScaleMatrix;\n if (a_rotateWithView == 1.0) {\n offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;\n }\n vec4 offsets = offsetMatrix * vec4(a_offsets, 0., 0.);\n gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.) + offsets;\n v_texCoord = a_texCoord;\n v_opacity = a_opacity;\n}\n\n\n';
/**
* @const
* @type {string}
*/
ol.renderer.webgl.imagereplay.defaultshader.Vertex.OPTIMIZED_SOURCE = 'varying vec2 a;varying float b;attribute vec2 c;attribute vec2 d;attribute vec2 e;attribute float f;attribute float g;uniform mat4 h;uniform mat4 i;uniform mat4 j;void main(void){mat4 offsetMatrix=i;if(g==1.0){offsetMatrix=i*j;}vec4 offsets=offsetMatrix*vec4(e,0.,0.);gl_Position=h*vec4(c,0.,1.)+offsets;a=d;b=f;}';
/**
* @const
* @type {string}
*/
ol.renderer.webgl.imagereplay.defaultshader.Vertex.SOURCE = goog.DEBUG ?
ol.renderer.webgl.imagereplay.defaultshader.Vertex.DEBUG_SOURCE :
ol.renderer.webgl.imagereplay.defaultshader.Vertex.OPTIMIZED_SOURCE;
/**
* @constructor
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLProgram} program Program.
* @struct
*/
ol.renderer.webgl.imagereplay.defaultshader.Locations = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_image = gl.getUniformLocation(
program, goog.DEBUG ? 'u_image' : 'l');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetRotateMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_offsetRotateMatrix' : 'j');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetScaleMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_offsetScaleMatrix' : 'i');
/**
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, goog.DEBUG ? 'u_opacity' : 'k');
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_projectionMatrix' : 'h');
/**
* @type {number}
*/
this.a_offsets = gl.getAttribLocation(
program, goog.DEBUG ? 'a_offsets' : 'e');
/**
* @type {number}
*/
this.a_opacity = gl.getAttribLocation(
program, goog.DEBUG ? 'a_opacity' : 'f');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, goog.DEBUG ? 'a_position' : 'c');
/**
* @type {number}
*/
this.a_rotateWithView = gl.getAttribLocation(
program, goog.DEBUG ? 'a_rotateWithView' : 'g');
/**
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(
program, goog.DEBUG ? 'a_texCoord' : 'd');
};

View File

@@ -6,10 +6,7 @@ goog.require('ol.extent');
goog.require('ol.obj');
goog.require('ol.render.IReplayGroup');
goog.require('ol.render.VectorContext');
goog.require('ol.render.webgl.imagereplay.shader.Default');
goog.require('ol.render.webgl.imagereplay.shader.Default.Locations');
goog.require('ol.render.webgl.imagereplay.shader.DefaultFragment');
goog.require('ol.render.webgl.imagereplay.shader.DefaultVertex');
goog.require('ol.renderer.webgl.imagereplay.defaultshader');
goog.require('ol.vec.Mat4');
goog.require('ol.webgl');
goog.require('ol.webgl.Buffer');
@@ -105,7 +102,7 @@ ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
/**
* @private
* @type {ol.render.webgl.imagereplay.shader.Default.Locations}
* @type {ol.renderer.webgl.imagereplay.defaultshader.Locations}
*/
this.defaultLocations_ = null;
@@ -518,16 +515,16 @@ ol.render.webgl.ImageReplay.prototype.replay = function(context,
// get the program
var fragmentShader =
ol.render.webgl.imagereplay.shader.DefaultFragment.getInstance();
ol.renderer.webgl.imagereplay.defaultshader.Fragment.getInstance();
var vertexShader =
ol.render.webgl.imagereplay.shader.DefaultVertex.getInstance();
ol.renderer.webgl.imagereplay.defaultshader.Vertex.getInstance();
var program = context.getProgram(fragmentShader, vertexShader);
// get the locations
var locations;
if (!this.defaultLocations_) {
locations =
new ol.render.webgl.imagereplay.shader.Default.Locations(gl, program);
new ol.renderer.webgl.imagereplay.defaultshader.Locations(gl, program);
this.defaultLocations_ = locations;
} else {
locations = this.defaultLocations_;

View File

@@ -1,147 +0,0 @@
// This file is automatically generated, do not edit
goog.provide('ol.render.webgl.imagereplay.shader.Default');
goog.provide('ol.render.webgl.imagereplay.shader.Default.Locations');
goog.provide('ol.render.webgl.imagereplay.shader.DefaultFragment');
goog.provide('ol.render.webgl.imagereplay.shader.DefaultVertex');
goog.require('ol.webgl.shader');
/**
* @constructor
* @extends {ol.webgl.shader.Fragment}
* @struct
*/
ol.render.webgl.imagereplay.shader.DefaultFragment = function() {
ol.webgl.shader.Fragment.call(this, ol.render.webgl.imagereplay.shader.DefaultFragment.SOURCE);
};
ol.inherits(ol.render.webgl.imagereplay.shader.DefaultFragment, ol.webgl.shader.Fragment);
goog.addSingletonGetter(ol.render.webgl.imagereplay.shader.DefaultFragment);
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.DefaultFragment.DEBUG_SOURCE = 'precision mediump float;\nvarying vec2 v_texCoord;\nvarying float v_opacity;\n\nuniform float u_opacity;\nuniform sampler2D u_image;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_image, v_texCoord);\n gl_FragColor.rgb = texColor.rgb;\n float alpha = texColor.a * v_opacity * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n';
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.DefaultFragment.OPTIMIZED_SOURCE = 'precision mediump float;varying vec2 a;varying float b;uniform float k;uniform sampler2D l;void main(void){vec4 texColor=texture2D(l,a);gl_FragColor.rgb=texColor.rgb;float alpha=texColor.a*b*k;if(alpha==0.0){discard;}gl_FragColor.a=alpha;}';
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.DefaultFragment.SOURCE = goog.DEBUG ?
ol.render.webgl.imagereplay.shader.DefaultFragment.DEBUG_SOURCE :
ol.render.webgl.imagereplay.shader.DefaultFragment.OPTIMIZED_SOURCE;
/**
* @constructor
* @extends {ol.webgl.shader.Vertex}
* @struct
*/
ol.render.webgl.imagereplay.shader.DefaultVertex = function() {
ol.webgl.shader.Vertex.call(this, ol.render.webgl.imagereplay.shader.DefaultVertex.SOURCE);
};
ol.inherits(ol.render.webgl.imagereplay.shader.DefaultVertex, ol.webgl.shader.Vertex);
goog.addSingletonGetter(ol.render.webgl.imagereplay.shader.DefaultVertex);
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.DefaultVertex.DEBUG_SOURCE = 'varying vec2 v_texCoord;\nvarying float v_opacity;\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\nattribute vec2 a_offsets;\nattribute float a_opacity;\nattribute float a_rotateWithView;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n mat4 offsetMatrix = u_offsetScaleMatrix;\n if (a_rotateWithView == 1.0) {\n offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;\n }\n vec4 offsets = offsetMatrix * vec4(a_offsets, 0., 0.);\n gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.) + offsets;\n v_texCoord = a_texCoord;\n v_opacity = a_opacity;\n}\n\n\n';
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.DefaultVertex.OPTIMIZED_SOURCE = 'varying vec2 a;varying float b;attribute vec2 c;attribute vec2 d;attribute vec2 e;attribute float f;attribute float g;uniform mat4 h;uniform mat4 i;uniform mat4 j;void main(void){mat4 offsetMatrix=i;if(g==1.0){offsetMatrix=i*j;}vec4 offsets=offsetMatrix*vec4(e,0.,0.);gl_Position=h*vec4(c,0.,1.)+offsets;a=d;b=f;}';
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.DefaultVertex.SOURCE = goog.DEBUG ?
ol.render.webgl.imagereplay.shader.DefaultVertex.DEBUG_SOURCE :
ol.render.webgl.imagereplay.shader.DefaultVertex.OPTIMIZED_SOURCE;
/**
* @constructor
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLProgram} program Program.
* @struct
*/
ol.render.webgl.imagereplay.shader.Default.Locations = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_image = gl.getUniformLocation(
program, goog.DEBUG ? 'u_image' : 'l');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetRotateMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_offsetRotateMatrix' : 'j');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetScaleMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_offsetScaleMatrix' : 'i');
/**
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, goog.DEBUG ? 'u_opacity' : 'k');
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_projectionMatrix' : 'h');
/**
* @type {number}
*/
this.a_offsets = gl.getAttribLocation(
program, goog.DEBUG ? 'a_offsets' : 'e');
/**
* @type {number}
*/
this.a_opacity = gl.getAttribLocation(
program, goog.DEBUG ? 'a_opacity' : 'f');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, goog.DEBUG ? 'a_position' : 'c');
/**
* @type {number}
*/
this.a_rotateWithView = gl.getAttribLocation(
program, goog.DEBUG ? 'a_rotateWithView' : 'g');
/**
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(
program, goog.DEBUG ? 'a_texCoord' : 'd');
};