Rename _ol_style_Atlas_ to Atlas
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@@ -20,7 +20,7 @@ import {createCanvasContext2D} from '../dom.js';
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* edges overlap when being rendered). To avoid this we add a
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* padding around each image.
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*/
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var _ol_style_Atlas_ = function(size, space) {
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var Atlas = function(size, space) {
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/**
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* @private
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@@ -58,7 +58,7 @@ var _ol_style_Atlas_ = function(size, space) {
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* @param {string} id The identifier of the entry to check.
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* @return {?ol.AtlasInfo} The atlas info.
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*/
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_ol_style_Atlas_.prototype.get = function(id) {
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Atlas.prototype.get = function(id) {
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return this.entries_[id] || null;
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};
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@@ -73,7 +73,7 @@ _ol_style_Atlas_.prototype.get = function(id) {
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* `renderCallback`.
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* @return {?ol.AtlasInfo} The position and atlas image for the entry.
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*/
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_ol_style_Atlas_.prototype.add = function(id, width, height, renderCallback, opt_this) {
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Atlas.prototype.add = function(id, width, height, renderCallback, opt_this) {
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var block, i, ii;
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for (i = 0, ii = this.emptyBlocks_.length; i < ii; ++i) {
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block = this.emptyBlocks_[i];
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@@ -110,7 +110,7 @@ _ol_style_Atlas_.prototype.add = function(id, width, height, renderCallback, opt
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* @param {number} width The width of the entry to insert.
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* @param {number} height The height of the entry to insert.
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*/
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_ol_style_Atlas_.prototype.split_ = function(index, block, width, height) {
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Atlas.prototype.split_ = function(index, block, width, height) {
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var deltaWidth = block.width - width;
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var deltaHeight = block.height - height;
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@@ -168,7 +168,7 @@ _ol_style_Atlas_.prototype.split_ = function(index, block, width, height) {
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* @param {ol.AtlasBlock} newBlock1 The 1st block to add.
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* @param {ol.AtlasBlock} newBlock2 The 2nd block to add.
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*/
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_ol_style_Atlas_.prototype.updateBlocks_ = function(index, newBlock1, newBlock2) {
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Atlas.prototype.updateBlocks_ = function(index, newBlock1, newBlock2) {
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var args = [index, 1];
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if (newBlock1.width > 0 && newBlock1.height > 0) {
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args.push(newBlock1);
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@@ -178,4 +178,4 @@ _ol_style_Atlas_.prototype.updateBlocks_ = function(index, newBlock1, newBlock2)
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}
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this.emptyBlocks_.splice.apply(this.emptyBlocks_, args);
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};
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export default _ol_style_Atlas_;
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export default Atlas;
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@@ -2,7 +2,7 @@
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* @module ol/style/AtlasManager
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*/
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import {WEBGL_MAX_TEXTURE_SIZE, nullFunction} from '../index.js';
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import _ol_style_Atlas_ from '../style/Atlas.js';
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import Atlas from '../style/Atlas.js';
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/**
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@@ -66,7 +66,7 @@ var _ol_style_AtlasManager_ = function(opt_options) {
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* @private
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* @type {Array.<ol.style.Atlas>}
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*/
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this.atlases_ = [new _ol_style_Atlas_(this.currentSize_, this.space_)];
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this.atlases_ = [new Atlas(this.currentSize_, this.space_)];
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/**
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* The size in pixels of the latest atlas image for hit-detection images.
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@@ -79,7 +79,7 @@ var _ol_style_AtlasManager_ = function(opt_options) {
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* @private
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* @type {Array.<ol.style.Atlas>}
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*/
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this.hitAtlases_ = [new _ol_style_Atlas_(this.currentHitSize_, this.space_)];
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this.hitAtlases_ = [new Atlas(this.currentHitSize_, this.space_)];
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};
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@@ -221,7 +221,7 @@ _ol_style_AtlasManager_.prototype.add_ = function(isHitAtlas, id, width, height,
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size = Math.min(this.currentSize_ * 2, this.maxSize_);
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this.currentSize_ = size;
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}
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atlas = new _ol_style_Atlas_(size, this.space_);
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atlas = new Atlas(size, this.space_);
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atlases.push(atlas);
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// run the loop another time
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++ii;
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