Declutter in correct order and for all layers

This commit is contained in:
ahocevar
2019-05-05 12:20:38 +02:00
parent 6cfd0b70ed
commit 12289b8ef9
14 changed files with 105 additions and 96 deletions

View File

@@ -7,7 +7,6 @@ import TileState from '../../TileState.js';
import ViewHint from '../../ViewHint.js';
import {listen, unlisten, unlistenByKey} from '../../events.js';
import EventType from '../../events/EventType.js';
import rbush from 'rbush';
import {buffer, containsCoordinate, equals, getIntersection, getTopLeft, intersects} from '../../extent.js';
import VectorTileRenderType from '../../layer/VectorTileRenderType.js';
import ReplayType from '../../render/canvas/BuilderType.js';
@@ -103,12 +102,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
*/
this.inverseOverlayPixelTransform_ = createTransform();
/**
* Declutter tree.
* @private
*/
this.declutterTree_ = layer.getDeclutter() ? rbush(9, undefined) : null;
/**
* @private
* @type {boolean}
@@ -274,7 +267,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
buffer(sharedExtent, layer.getRenderBuffer() * resolution, this.tmpExtent);
builderState.dirty = false;
const builderGroup = new CanvasBuilderGroup(0, sharedExtent, resolution,
pixelRatio, !!this.declutterTree_);
pixelRatio, layer.getDeclutter());
const squaredTolerance = getSquaredRenderTolerance(resolution, pixelRatio);
/**
@@ -310,7 +303,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
null :
sharedExtent;
const renderingReplayGroup = new CanvasExecutorGroup(replayExtent, resolution,
pixelRatio, source.getOverlaps(), this.declutterTree_, executorGroupInstructions, layer.getRenderBuffer());
pixelRatio, source.getOverlaps(), executorGroupInstructions, layer.getRenderBuffer());
tile.executorGroups[layerUid].push(renderingReplayGroup);
}
builderState.renderedRevision = revision;
@@ -322,11 +315,12 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
/**
* @inheritDoc
*/
forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback, thisArg) {
forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback, declutteredFeatures) {
const resolution = frameState.viewState.resolution;
const rotation = frameState.viewState.rotation;
hitTolerance = hitTolerance == undefined ? 0 : hitTolerance;
const layer = this.getLayer();
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
const declutter = layer.getDeclutter();
const source = layer.getSource();
const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
/** @type {!Object<string, boolean>} */
@@ -338,7 +332,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
let i, ii;
for (i = 0, ii = renderedTiles.length; i < ii; ++i) {
const tile = renderedTiles[i];
if (!this.declutterTree_) {
if (!declutter) {
// When not decluttering, we only need to consider the tile that contains the given
// coordinate, because each feature will be rendered for each tile that contains it.
const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
@@ -361,9 +355,9 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
}
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
return callback(feature, layer);
}
}, null);
}, declutteredFeatures);
}
}
return found;
@@ -464,9 +458,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
context.clearRect(0, 0, width, height);
}
if (declutterReplays) {
this.declutterTree_.clear();
}
const tiles = this.renderedTiles;
const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
const clips = [];
@@ -522,7 +513,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
}
}
if (declutterReplays) {
replayDeclutter(declutterReplays, context, rotation, hifi);
replayDeclutter(declutterReplays, context, rotation, hifi, frameState.declutterItems);
}
const opacity = layerState.opacity;
@@ -552,9 +543,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
frameState.animate = true;
delete this.renderTileImageQueue_[uid];
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
if (this.declutterTree_ && layer.getRenderMode() === VectorTileRenderType.IMAGE) {
this.declutterTree_.clear();
}
const viewState = frameState.viewState;
const tileGrid = layer.getSource().getTileGridForProjection(viewState.projection);
const tileResolution = tileGrid.getResolution(tile.tileCoord[0]);